Level Class and Stats « Leveling « WLO Gameplay
 
Sun, 25 Jan 2009, 10:24am #61
mert
King
Registered: Oct, 2008
Last visit: Fri, 21 Aug 2020
Posts: 289

I didn't like and dont prefer/recommend Fire fighter stats, if you want to make your char. stronger in quests. You dont have to get the assist. skills except Fiery Atk. and Poison Spell since they're used at bursting. But when you meet so high level monsters, your MATK will not be enough to cast the debuff skills on enemies and you will PROBABLY mostly miss.

That's my opinion.


Server: Cancer

Offline
Sun, 25 Jan 2009, 2:31pm #62
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

You are right, Mert82.
The most acceptabel minimal stats for Fire Fighter is:
Fire Fighter (lv 51): STR 85, CON 53 INT 0, WIS 11, AGI 4
The strongest fighter, add more into STR after lv65 to be a real Killer.

But WIS 55 is not waste of points for quest-type char, I guarantuee you.
Even Fire Fighter need a good resistance against magic and assistant skills, otherwise you would be too easy kill for mages or being in trapped.
And INT 1 is just an extra, to have Fire Attack for fun. It can remain INT 0, no problem.

Offline
Sat, 31 Jan 2009, 1:30am #63
Toshiro1994
Scout
M_2b0724a0cf7242e0461e1d90ff2fbb38
Registered: Dec, 2008
Last visit: Sat, 02 May 2009
Posts: 42

i have a question
instead of getting 99 AGI for water healer can we just concentrate that on WIS or CON?
since revival does use a lot of sp
but theen we wont be fast enough to heal or freeze...
can u give some ideas on this, thanx


Hitsugaya Toshiro

Offline
Sat, 31 Jan 2009, 1:45am #64
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

It is up to you, Toshiro1994. Those were my advices.
If you think, that you don't need speed as a water healer.
Then I won't defy it, but you will be ended as a slow healer.

Offline
Sat, 31 Jan 2009, 2:34am #65
mikee000
Recruit
Registered: Jan, 2009
Last visit: Sat, 31 Jan 2009
Posts: 6

Thanks... ill try to follow hehe^^

Offline
Sat, 31 Jan 2009, 6:33am #66
Toshiro1994
Scout
M_2b0724a0cf7242e0461e1d90ff2fbb38
Registered: Dec, 2008
Last visit: Sat, 02 May 2009
Posts: 42

k thanx
it was hard to decide though
cuz if u have speed u can freeze/heal ur team faster
but then if u have more con and wis ull kast longer


Hitsugaya Toshiro

Offline
Mon, 02 Feb 2009, 1:12pm #67
Zero
King
Avatar88996_13
Registered: Sep, 2008
Last visit: Mon, 15 Oct 2012
Posts: 375

Toshiro1994 wrote:

k thanx
it was hard to decide though
cuz if u have speed u can freeze/heal ur team faster
but then if u have more con and wis ull kast longer
personally, i'd prefer being slower. i'd state why, and an example. reason why: If you can predict what your opponent is going to do, you can help your team more. Example: you and 2 other teammates are fighting a fire, you can tell by the sp points that the fire has,that he can use the mess skill. you expect him to use mess on your strongest teammate, so if you use Free From Mess, on your teammate the same turn it's casted, you can prevent them from being messed and possibly hitting you that round, or the round after. thus doing that, you cancel out the fires turn with your own. allowing your team to attack. (i've done this several times before in team pk)


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

Offline
Wed, 04 Feb 2009, 11:21pm #68
ŃōΜοŗĕFćŭк
Emperor
Forum
Registered: Dec, 2008
Last visit: Tue, 19 May 2009
Posts: 600

http://wlodb.com/images/fire.png The element Fire:

Fighter (lv 65): STR 85, CON 55, INT 1, WIS 55, AGI 4
The strongest fighter, add more into STR after lv65 to be a real Killer.

Mage (lv 65): STR 0, CON 55, INT 86, WIS 55, AGI 4
The strongest mage, add more into INT after lv65 to be a real Wit.

If you think you are too slow, add a little more into AGI or get full high speed armor and if you think you have small HP, then add a little more into CON. CON 80 is actually already high enough for fire users, more than 80 is not needed. Just depend on healer and protector.

For Fire fighther , does it reali needs 55 wis ?

i mean fighter for bursting ..

ANSWERS ?

Last edited Thu, 05 Feb 2009, 2:30pm by ŃōΜοŗĕFćŭк


Spoiler:
http://dragcave.net/image/mX5w.gifhttp://dragcave.net/image/KgEH.gifhttp://dragcave.net/image/4kzg.gifhttp://dragcave.net/image/lKLY.gifhttp://dragcave.net/image/pJ1b.gifhttp://dragcave.net/image/5smt.gifhttp://dragcave.net/image/qS0j.gifhttp://dragcave.net/image/BBwn.gifhttp://dragcave.net/image/c3RY.gif ċĽıčĸ Мє™

http://valenth.com/lab/351255.png Feed Me!

Add Me For Any Information ..

MSN = j_wong912@hotmail.com

Frenster = j_wong912@hotmail.com

ign = NoMoreFcuk

ALT's ign = NoMoreNoob , NoMoreLove , NoMoreFear , NoMoreCare

Guild = Currently Unavailable

Country = Malaysia

Preferred Languange = English

Offline
Wed, 04 Feb 2009, 11:53pm #69
Toshiro1994
Scout
M_2b0724a0cf7242e0461e1d90ff2fbb38
Registered: Dec, 2008
Last visit: Sat, 02 May 2009
Posts: 42

Zero wrote:

Toshiro1994 wrote:

k thanx
it was hard to decide though
cuz if u have speed u can freeze/heal ur team faster
but then if u have more con and wis ull kast longer
personally, i'd prefer being slower. i'd state why, and an example. reason why: If you can predict what your opponent is going to do, you can help your team more. Example: you and 2 other teammates are fighting a fire, you can tell by the sp points that the fire has,that he can use the mess skill. you expect him to use mess on your strongest teammate, so if you use Free From Mess, on your teammate the same turn it's casted, you can prevent them from being messed and possibly hitting you that round, or the round after. thus doing that, you cancel out the fires turn with your own. allowing your team to attack. (i've done this several times before in team
pk)

yes thanks for your opinion, but i've seen several people try to take out water first in pk so thats what im concerned about


Hitsugaya Toshiro

Offline
Thu, 05 Feb 2009, 2:26am #70
okinawa
Warrior
Untitled-1a
Registered: Dec, 2008
Last visit: Wed, 17 Jun 2009
Posts: 98

Toshiro1994 wrote:

Zero wrote:

Toshiro1994 wrote:

k thanx
it was hard to decide though
cuz if u have speed u can freeze/heal ur team faster
but then if u have more con and wis ull kast longer
personally, i'd prefer being slower. i'd state why, and an example. reason why: If you can predict what your opponent is going to do, you can help your team more. Example: you and 2 other teammates are fighting a fire, you can tell by the sp points that the fire has,that he can use the mess skill. you expect him to use mess on your strongest teammate, so if you use Free From Mess, on your teammate the same turn it's casted, you can prevent them from being messed and possibly hitting you that round, or the round after. thus doing that, you cancel out the fires turn with your own. allowing your team to attack. (i've done this several times before in team
pk)

yes thanks for your opinion, but i've seen several people try to take out water first in pk so thats what im concerned about

i agreed

in pk, water elements will be the 1 that will be targeted 1st...i prefer killing any elements that have higher spd than any of my team mates in pk (except for wind, i usually let them alive) because 1st turn in battle is everything.


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

Offline
Thu, 05 Feb 2009, 12:54pm #71
Zero
King
Avatar88996_13
Registered: Sep, 2008
Last visit: Mon, 15 Oct 2012
Posts: 375

Toshiro1994 wrote:

Zero wrote:

Toshiro1994 wrote:

k thanx
it was hard to decide though
cuz if u have speed u can freeze/heal ur team faster
but then if u have more con and wis ull kast longer
personally, i'd prefer being slower. i'd state why, and an example. reason why: If you can predict what your opponent is going to do, you can help your team more. Example: you and 2 other teammates are fighting a fire, you can tell by the sp points that the fire has,that he can use the mess skill. you expect him to use mess on your strongest teammate, so if you use Free From Mess, on your teammate the same turn it's casted, you can prevent them from being messed and possibly hitting you that round, or the round after. thus doing that, you cancel out the fires turn with your own. allowing your team to attack. (i've done this several times before in team
pk)

yes thanks for your opinion, but i've seen several people try to take out water first in pk so thats what im concerned about
Agreed, But! most of the people that try to kill you are (you guessed it) Fire! and if water defends, and a fire attacks.. it's a useless attack. but if ur messed, ur screwed xD then again, if you carry an Icepack you don't have to worry about hotfire, and u can have a earth stone wall you. so you can usually be safe, im rarely killed 1st round.


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

Offline
Thu, 05 Feb 2009, 2:42pm #72
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

The main reason for WIS 55 is to have full assistant skills.
But for Bursting/Goddess Training, you only need WIS18.

And WIS18 in level 50 has often SPmax of 3XX and sometimes 4XX.
It is not good, if you use Grape Syrups for filling SPmax up.

My Fugo lv 144 has WIS 75 and is a Fire Fighter. So it is no problem to have high wisdom. ^^

Offline
Thu, 05 Feb 2009, 3:26pm #73
ŃōΜοŗĕFćŭк
Emperor
Forum
Registered: Dec, 2008
Last visit: Tue, 19 May 2009
Posts: 600

so which is more recommended ?

18 wis ?
55 wis ?

or ?


Spoiler:
http://dragcave.net/image/mX5w.gifhttp://dragcave.net/image/KgEH.gifhttp://dragcave.net/image/4kzg.gifhttp://dragcave.net/image/lKLY.gifhttp://dragcave.net/image/pJ1b.gifhttp://dragcave.net/image/5smt.gifhttp://dragcave.net/image/qS0j.gifhttp://dragcave.net/image/BBwn.gifhttp://dragcave.net/image/c3RY.gif ċĽıčĸ Мє™

http://valenth.com/lab/351255.png Feed Me!

Add Me For Any Information ..

MSN = j_wong912@hotmail.com

Frenster = j_wong912@hotmail.com

ign = NoMoreFcuk

ALT's ign = NoMoreNoob , NoMoreLove , NoMoreFear , NoMoreCare

Guild = Currently Unavailable

Country = Malaysia

Preferred Languange = English

Offline
Thu, 05 Feb 2009, 3:56pm #74
mert
King
Registered: Oct, 2008
Last visit: Fri, 21 Aug 2020
Posts: 289

We all know that we don't need Fiery Attack and the 55WIS & 1INT skill at last of the fire element intro(i forgot the name) to increase our own damages. We already have/will definitely have Hotfire Attack, our goddess skill, the best of the damage-increasing skills.(3x of damage.) and We only need fiery attack to use it at bursting sometimes that's why we need it. so We really dont need to have 55 WIS for that last fire assistant skill. But if you want to have MDEF, if this is your point, then you can add to WIS. But masters in forum don't recommend it, since each point you have each level becomes really important. :/


Server: Cancer

Offline
Fri, 06 Feb 2009, 12:47am #75
ŃōΜοŗĕFćŭк
Emperor
Forum
Registered: Dec, 2008
Last visit: Tue, 19 May 2009
Posts: 600

ok , so den i should stick wif 18 wis for fiery attk .. =)


Spoiler:
http://dragcave.net/image/mX5w.gifhttp://dragcave.net/image/KgEH.gifhttp://dragcave.net/image/4kzg.gifhttp://dragcave.net/image/lKLY.gifhttp://dragcave.net/image/pJ1b.gifhttp://dragcave.net/image/5smt.gifhttp://dragcave.net/image/qS0j.gifhttp://dragcave.net/image/BBwn.gifhttp://dragcave.net/image/c3RY.gif ċĽıčĸ Мє™

http://valenth.com/lab/351255.png Feed Me!

Add Me For Any Information ..

MSN = j_wong912@hotmail.com

Frenster = j_wong912@hotmail.com

ign = NoMoreFcuk

ALT's ign = NoMoreNoob , NoMoreLove , NoMoreFear , NoMoreCare

Guild = Currently Unavailable

Country = Malaysia

Preferred Languange = English

Offline
Fri, 06 Feb 2009, 12:37pm #76
Zero
King
Avatar88996_13
Registered: Sep, 2008
Last visit: Mon, 15 Oct 2012
Posts: 375

i'd say add some points into wis so you can get the 'Mess' spell, it's very useful. i hate it x.x since it's used on me so much XD


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

Offline
Sun, 08 Feb 2009, 3:11am #77
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

Mert82
I am not sure all players will think same as you. You will notice later you need more wisdom for your fire character, since the bigger SPmax has a lot benefits in the heavy battles. Usage of SP pots are actually waste of rounds.
To have high wisdom means: better defence against magic attacks, higher chances to get missed debuffs from enemies and unstoppable attacks without worry about your SPmax.

Zero is actually right. The mess spell can be very useful in the emergency situation to stop enemy to kill us, without killing enemy. I also used Mess Spell often to prevent the enemy to use of debuffs and buffs. Very useful in PK-battles.

Conclusion: Adding points into the wisdom are never waste.

But it is up to you that you want to add points into the wisdom or not. And I am only giving you an advice to do add points into the wisdom!!!

Last edited Sun, 08 Feb 2009, 1:38pm by Hugomka

Offline
Sun, 08 Feb 2009, 5:46am #78
ŃōΜοŗĕFćŭк
Emperor
Forum
Registered: Dec, 2008
Last visit: Tue, 19 May 2009
Posts: 600

hmmmpp ..

den i should stop at 18 for now ..

den if in da future reali needed more , den oni add ba .. xD


Spoiler:
http://dragcave.net/image/mX5w.gifhttp://dragcave.net/image/KgEH.gifhttp://dragcave.net/image/4kzg.gifhttp://dragcave.net/image/lKLY.gifhttp://dragcave.net/image/pJ1b.gifhttp://dragcave.net/image/5smt.gifhttp://dragcave.net/image/qS0j.gifhttp://dragcave.net/image/BBwn.gifhttp://dragcave.net/image/c3RY.gif ċĽıčĸ Мє™

http://valenth.com/lab/351255.png Feed Me!

Add Me For Any Information ..

MSN = j_wong912@hotmail.com

Frenster = j_wong912@hotmail.com

ign = NoMoreFcuk

ALT's ign = NoMoreNoob , NoMoreLove , NoMoreFear , NoMoreCare

Guild = Currently Unavailable

Country = Malaysia

Preferred Languange = English

Offline
Mon, 23 Feb 2009, 3:39pm #79
philidor
Conqueror
Level132
Registered: Jan, 2009
Last visit: Fri, 29 Jul 2011
Posts: 224

Please don't encourage people to become hybrids, you need to be proficient in one kind of damage and so it's a waste to have high str and int. And by level 55 a wind mage should have about 36-42 agi since you combo easier, get better chance for first hit, and shouldn't rush for skills (though should know air stress by level 70) A wind fighter at level 100 should look like:

STR: 75
CON: 45
INT:7
WIS: 49
AGI: 124

or

STR: 85
CON: 49
INT: 4
WIS: 38
AGI: 124

if one doesn't care to learn coma (I still recommend to learn coma however this build is still quite playable for a wind fighter)

And Water mages should have roughly 36-42 agi at level 55 as well, and should know water thunder while in the 60's and the highest support in the 70's or vice verca. Con should be between 31-40 since mages weren't meant to be tanks. After learning all skills should be distributed between Int,agi,con, and sometimes wis for the extra sp boost for skills that consume alot of sp.

A level 100 water mage should be around these stat sets roughly:

STR: 1
CON: 55 (roughly 820 HP)
INT: 94
WIS: 65
AGI: 85 (to guarantee you’ll cast revive or sleep and know that the monsters won’t attack first)

And good also is:

STR: 1
CON: 60
INT: 114
WIS: 65
AGI: 60

Or even:

STR: 1
CON: 60
INT: 124
WIS: 65
AGI: 50

Offline
Mon, 23 Feb 2009, 11:22pm #80
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

Reply to philidor

In my guide:
- Wind Mage (lv 90): STR 65, CON 30, INT 7, WIS 49, AGI 124

Yours:
1. Wind Fighter (lv 100): STR 75, CON 45, INT 7, WIS 49, AGI 124 (still 5 points to add)
2. Wind Fighter (lv 100): STR 85, CON 49, INT 4, WIS 38, AGI 124 (still 5 points to add)

My comments:
1. It is alright. A good stats. No problem with it.
2. No full assistant skills? Without Coma, this stats is not 100% effective for a 4 rounds Goddess Training.

In my opinion the second wind fighter's stats of yours can better be at level 100:

Wind Fighter lv 100: STR 85, CON 40, INT 7, WIS 49, AGI 124

---

In my guide:
- Water Mage (lv 65): STR 0, CON 52, INT 85, WIS 58, AGI 5

Yours:
1. Water Mage (lv 100): STR 1, CON 55, INT 94, WIS 65, AGI 85 (still 5 points to add)
2. Water Mage (lv 100): STR 1, CON 60, INT 114, WIS 65, AGI 60 (still 5 points to add)
3. Water Mage (lv 100): STR 1, CON 60, INT 124, WIS 65, AGI 50 (still 5 points to add)

My comments:
1,2,3: No problem with it. Why need STR 1? I am wondering about it. I agree with you that Water users need high speed, but they need also high CON. CON is very important, because Water users are the last that you want to let them die. The CON helps their HPmax bigger. And INT 85 is good enough for the good hitrate of assistant skills, actually not very need to put more INT points.

In my opinion the water mage's stats at level 100 must be:

Water Mage lv 100: STR 0, CON 110, INT 85, WIS 60, AGI 50


Notice: At level 100 you have total 305 points (=100x3+5).

Offline
Tue, 24 Feb 2009, 12:01am #81
Toshiro1994
Scout
M_2b0724a0cf7242e0461e1d90ff2fbb38
Registered: Dec, 2008
Last visit: Sat, 02 May 2009
Posts: 42

hey Hugo i have a lv 22 water with 20 CON 3 INT and 47 INT(or 48 i dont remember but i just got sleep)
should i add more to INT/CON or continue with CON/WIS since i already have GS and need a lot of Sp but my freeze keep on missing due to low INT


Hitsugaya Toshiro

Offline
Tue, 24 Feb 2009, 12:16am #82
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

Reply to Toshiro1994
Water user (lv 22): STR 0, CON 20, INT 3, WIS 48, AGI 0?

If you are planning to train in Goddess Training, then I advice you to add AGI into AGI 20. Because as a good water goddess trainer you need to have high speed, more than the speed 100.
If you are planning to train normal with your favorite pet, then I advice you to add INT and WIS into INT 20 and WIS 53. And after that add more points into CON and INT, into CON 85 and INT 85.

And I wish you many success to be a water mage and it is also the best choice for you. Keep it up. :)

Offline
Tue, 24 Feb 2009, 12:25am #83
Toshiro1994
Scout
M_2b0724a0cf7242e0461e1d90ff2fbb38
Registered: Dec, 2008
Last visit: Sat, 02 May 2009
Posts: 42

thanks a lot
and this is a little off-topic but if we get more exp if we do more damage, shouldn't we use a pet that do high damage instead of red horse?


Hitsugaya Toshiro

Offline
Tue, 24 Feb 2009, 1:13am #84
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

My first post is updated.

- I made it clear what my best advices are. The color ones are the best.
It is according to my own long-time experiences of Siprosa/Kuwa the water mages (Siprosa has fairy skill), Orc the earth pure protector with fairy skill (very bad, too low INT), Cowthree wind fighter, Fugo/AhDal/Makenshi the fire fighters and Mitty the fire mage with fairy skill.
- The agility of earth and water are changed from 5 to 20. According to my own experiences for the beginners who wants to train in the Goddess Training, need AGI 20 and WIS 48.
- The stats for wind mage is also changed, because it will be cool to have AGI 85 to get 2 physical skills without adding points into STR.

(Reply to Toshiro1994 off-topic question: No, unless you found a better pet which you can disband easily and get new one.)

Offline
Tue, 24 Feb 2009, 3:39am #85
angelmei
Scout
Angelmei_xaolan_1
Registered: Feb, 2009
Last visit: Wed, 11 Jul 2012
Posts: 17

uzata wrote:

very funny everybody is scared of et s bats with matk and everything else with matk so why does everybody only train con and int or str???

i have 70 con and 70 wis i train them both a point each lvl my mdef is +300 i never have any problems with matk beasts

think about that

adding con is better because it also adds more HP. more HP compensates the dmg you taken for your low wis (mdef). and at high lv I think you don't really need heal anymore it's all about revival (or pizza, hmm yummy). get as many HP as you can and survive longer to deal more dmg to the bosses. once you're dead your water partner will revive you fully at once.

adding agi is also a waste if you're not a Wind or not into PVP.
high level quest bosses have thousands of SPD that makes your some 100 agi (+200 SPD) completely useless.

so for people that aims for battling high level quest bosses, I suggest not adding a single agi (unless for skill requirement). for lv.1 - 100 you can easily outrun normal mobs only wearing full SPD eq such as jade helmet, white gloves, concealment clothes, and long knight boots all with Red Diamonds.

that's my opinion though ^O^

Last edited Tue, 24 Feb 2009, 3:44am by angelmei

Offline
Tue, 24 Feb 2009, 2:29pm #86
philidor
Conqueror
Level132
Registered: Jan, 2009
Last visit: Fri, 29 Jul 2011
Posts: 224

Fire doesn't need hidden skills, besides that thing with the wings looks pretty cool.

Offline
Tue, 24 Feb 2009, 2:33pm #87
philidor
Conqueror
Level132
Registered: Jan, 2009
Last visit: Fri, 29 Jul 2011
Posts: 224

angelmei wrote:

uzata wrote:

very funny everybody is scared of et s bats with matk and everything else with matk so why does everybody only train con and int or str???

i have 70 con and 70 wis i train them both a point each lvl my mdef is +300 i never have any problems with matk beasts

think about that

adding con is better because it also adds more HP. more HP compensates the dmg you taken for your low wis (mdef). and at high lv I think you don't really need heal anymore it's all about revival (or pizza, hmm yummy). get as many HP as you can and survive longer to deal more dmg to the bosses. once you're dead your water partner will revive you fully at once.

adding agi is also a waste if you're not a Wind or not into PVP.
high level quest bosses have thousands of SPD that makes your some 100 agi (+200 SPD) completely useless.

so for people that aims for battling high level quest bosses, I suggest not adding a single agi (unless for skill requirement). for lv.1 - 100 you can easily outrun normal mobs only wearing full SPD eq such as jade helmet, white gloves, concealment clothes, and long knight boots all with Red Diamonds.

that's my opinion though ^O^

You still need agi since if you always have second turn your still going to die. Best to have atk OR mat equipment as well and adding agi offsets the need for agi equipment, unless your an Earth the advice about not adding a single agi is simply bad advice since is an imbalanced character that can get killed off in a couple turns by not getting first hit as oftent as it should.

Offline
Tue, 24 Feb 2009, 2:46pm #88
philidor
Conqueror
Level132
Registered: Jan, 2009
Last visit: Fri, 29 Jul 2011
Posts: 224

Hugomka wrote:

Reply to philidor

In my guide:
- Wind Mage (lv 90): STR 65, CON 30, INT 7, WIS 49, AGI 124

Yours:
1. Wind Fighter (lv 100): STR 75, CON 45, INT 7, WIS 49, AGI 124 (still 5 points to add)
2. Wind Fighter (lv 100): STR 85, CON 49, INT 4, WIS 38, AGI 124 (still 5 points to add)

My comments:
1. It is alright. A good stats. No problem with it.
2. No full assistant skills? Without Coma, this stats is not 100% effective for a 4 rounds Goddess Training.

In my opinion the second wind fighter's stats of yours can better be at level 100:

Wind Fighter lv 100: STR 85, CON 40, INT 7, WIS 49, AGI 124


---

In my guide:
- Water Mage (lv 65): STR 0, CON 52, INT 85, WIS 58, AGI 5

Yours:
1. Water Mage (lv 100): STR 1, CON 55, INT 94, WIS 65, AGI 85 (still 5 points to add)
2. Water Mage (lv 100): STR 1, CON 60, INT 114, WIS 65, AGI 60 (still 5 points to add)
3. Water Mage (lv 100): STR 1, CON 60, INT 124, WIS 65, AGI 50 (still 5 points to add)

My comments:
1,2,3: No problem with it. Why need STR 1? I am wondering about it. I agree with you that Water users need high speed, but they need also high CON. CON is very important, because Water users are the last that you want to let them die. The CON helps their HPmax bigger. And INT 85 is good enough for the good hitrate of assistant skills, actually not very need to put more INT points.

In my opinion the water mage's stats at level 100 must be:

Water Mage lv 100: STR 0, CON 110, INT 85, WIS 60, AGI 50


Notice: At level 100 you have total 305 points (=100x3+5).



I forgot about the extra 5 points from starting the game :D The 1 STR is because as a mage you don't need to do physical attacks and sparring cursed bows in a team works out quite well anyway, at least up until Oslya although I wouldn't solo Oslya with a curse bow with 1 str (although outside sitting down my alt mastered water thunder beating in a day). So in short a mage has no real use for STR

55 CON is still quite alot as that's quite a bit of hp and def. Although your CONs too high for its level, if you switch the con and magic attack it would be better befitting of a mage as you can do better magic attacks (as mages were intented) and still have a great HP store. The INT is more for doing damage with skills then increasing accuracy with assist. Fire bosses need to be hit hard since they do alot of damage due to their STR and MAT bonuses.

Offline
Tue, 24 Feb 2009, 3:48pm #89
Hugomka
Administrator
Fugo_flame2
Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

Reply to philidor

Yeah, why not STR 0? The water mages use water magical skills very rare, mostly assistant skills, especially revival, sleep, freeze spell, recovery, magic recovery and shrink. So higher than INT 85 looks to me really not necessary. The full magical skills are already enough.

My Siprosa is also a water mage (lv 94) and her stats:
STR 0, CON 122, INT 85, WIS 60, AGI 20
and she is a real pro in the Goddess Skill Quest and won many times there.
But even so, her HPmax is still low, HP 1725. She needs to have more than 2000 HP to survive in that Goddess Skill Quest the best.

http://wlodb.com/files/Siprosa_94.JPG

Offline
Sat, 28 Feb 2009, 5:07pm #90
AshlerAries
Warrior
40100
Registered: Dec, 2008
Last visit: Fri, 05 Jun 2009
Posts: 51

Nice


IGN: Ashler
Server: Aries 7
Level: Private
Element: Fire
TimeZone: ( GMT+00:00 ) DUBLIN

http://dragcave.net/image/4D9R.gif

Offline