Level Class and Stats « Leveling « WLO Gameplay
 
Tue, 09 Dec 2008, 2:23pm #31
Zero
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Last visit: Mon, 15 Oct 2012
Posts: 375


---

Recover Normal is only looking as useless, but it is not.
It is only useless against earth trap skills, but earth is a big weakness for water.
But it can be useful against debuffs of other elements.
You just need a strategy way to use recover normal wisely.
For example, mess spell of fire users can be very scary; especially they are still used by Hot Fire (goddess spell). If your team member got a Hot Fire and messed by your enemy, then even your best friend can be your enemy for 1 round. You need a recover normal to cure your best friend, before he kills you or your other team member.
^What hugo said^

Um... Free From Mess....uses Less sp than recover normal.. so uh... yea... why waste sp, when u can use free from mess?


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

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Tue, 16 Dec 2008, 6:53pm #32
Hugomka
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Zero wrote:


---


Recover Normal is only looking as useless, but it is not.
It is only useless against earth trap skills, but earth is a big weakness for water.
But it can be useful against debuffs of other elements.
You just need a strategy way to use recover normal wisely.
For example, mess spell of fire users can be very scary; especially they are still used by Hot Fire (goddess spell). If your team member got a Hot Fire and messed by your enemy, then even your best friend can be your enemy for 1 round. You need a recover normal to cure your best friend, before he kills you or your other team member.
^What hugo said^


Um... Free From Mess....uses Less sp than recover normal.. so uh... yea... why waste sp, when u can use free from mess?

Yes, you are right. I guess it is useless. Good noticed, I forgot water users have a skill Free from Coma. And also Dexocification against Poison Spell. If I remember good, that other debuffs, like coma spell, cord spell and freeze spell, can still be active for only 1 round more after the casting round. It would also waste of the SP from the usage of the Recover Normal. Because not or still use of Recover Normal will be same result in the final round. Hm... how about slowdown, hahahaha. No worry, it is a harmless skill.

Okay, I will add the text in the first post, but it is not full assistant skills.

=====
I will be back to the Netherlands tomorrow. Just 1 day more. For now I am in Ethopian airport, where I must wait for 3 hours for next the airplane to the Belgium.

Last edited Tue, 16 Dec 2008, 7:54pm by Hugomka

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Wed, 17 Dec 2008, 1:50pm #33
Zero
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Hugomka wrote:

Zero wrote:


---


Recover Normal is only looking as useless, but it is not.
It is only useless against earth trap skills, but earth is a big weakness for water.
But it can be useful against debuffs of other elements.
You just need a strategy way to use recover normal wisely.
For example, mess spell of fire users can be very scary; especially they are still used by Hot Fire (goddess spell). If your team member got a Hot Fire and messed by your enemy, then even your best friend can be your enemy for 1 round. You need a recover normal to cure your best friend, before he kills you or your other team member.
^What hugo said^


Um... Free From Mess....uses Less sp than recover normal.. so uh... yea... why waste sp, when u can use free from mess?

Yes, you are right. I guess it is useless. Good noticed, I forgot water users have a skill Free from Coma. And also Dexocification against Poison Spell. If I remember good, that other debuffs, like coma spell, cord spell and freeze spell, can still be active for only 1 round more after the casting round. It would also waste of the SP from the usage of the Recover Normal. Because not or still use of Recover Normal will be same result in the final round. Hm... how about slowdown, hahahaha. No worry, it is a harmless skill.

Okay, I will add the text in the first post, but it is not full assistant skills.

=====
I will be back to the Netherlands tomorrow. Just 1 day more. For now I am in Ethopian airport, where I must wait for 3 hours for next the airplane to the Belgium.

well Recover Normal has 1 good use, it can remove Water Goddess, so it can be useful if someone has multiple debuffs on him/her.


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

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Thu, 18 Dec 2008, 2:21am #34
LovingFate
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ok first of all thanks for the stat guide and second what exactly are goddess skills it confuses me and who ever i ask never actualy explain much can some one help me??

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Thu, 18 Dec 2008, 1:47pm #35
Hugomka
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Zero wrote:

well Recover Normal has 1 good use, it can remove Water Goddess, so it can be useful if someone has multiple debuffs on him/her.

I knew it, I knew it was still useful for something, even it is small. Thanks to you, I will make the first post back to what it was before. The Recover Normal can be used against the debuff shrink, the Goddess skill of Water users.

The Goddess Skill Quest is: http://wlodb.com/topics/88
You can see it how you can obtain it.

Last edited Fri, 19 Dec 2008, 1:26pm by Hugomka

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Thu, 18 Dec 2008, 11:43pm #36
LovingFate
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thanks for the link hugomka but it doesnt really explain much about what it actualy is for and y u get it

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Fri, 19 Dec 2008, 12:54am #37
Kazura
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Last visit: Thu, 11 Jun 2009
Posts: 186

LovingFate wrote:

thanks for the link hugomka but it doesnt really explain much about what it actualy is for and y u get it

Not completely sure what you're asking, but:
You get it because you help that 'Goddess' do something, and so you're rewarded with a spell that summons her help based on your element. The spells are useful, and commonly they're used for burst training to get a ton of exp.

And say the guide says:

Hot Fire: 3x The damage of the person who get buffed
Buff skill
Uses 82 SP

Shrink (also known as Drain Water): Lower the enemy Atk, Matk, Def, Mdef Debuff skill
Uses 52 SP

Blockage: Prevent the enemy to use support skills I believed
Debuff skill
Uses 60 SP

Vanish: Wind-style Stone Wall. Act like Stone Wall of the Earth skill
Buff Skill
Uses 109 SP


Guy 1: "Hey, see that car?"
Guy 2: "What car?"
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___________________

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Fri, 19 Dec 2008, 1:06am #38
Hugomka
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LovingFate wrote:

thanks for the link hugomka but it doesnt really explain much about what it actualy is for and y u get it

Actually the explain is already in the first post. I guess I will explain them clearer.
There are 4 different goddess skills, according to the elements.
- Water users will get the goddess skill Shrink, that can make enemy a lot weaker and smaller for 5 rounds.
- Fire users will get the goddess skill Hot Fire, that can make themselves or their team partners 3x stronger, which they can deal 3x damage on the enemy. Also for 3 rounds.
- Earth users will get the goddess skill Blockage, that can block the enemy from usage the buff or debuff skills, for 2 rounds.
- Wind users will get the goddess skill Vanish, that can make themselves invincible against the physical attacks for 4 rounds, but the magical attacks can still hit them.

But this is actually an off topic in this post about Level Class and Stats. Goddess skills are nothing with them, if you still have more questions or debat about Goddess skills, please post them in the post, which they are belong: http://wlodb.com/topics/88 .

Last edited Sun, 08 Feb 2009, 2:53am by Hugomka

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Fri, 19 Dec 2008, 7:13am #39
vrolok
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i would like to ask Hugomka if the Summon Mosquito is worth getting? my wis now is 48 and im at lvl 52? Does mosquito deal good damage for an earth warrior? thanks

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Fri, 19 Dec 2008, 7:43pm #40
Hugomka
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Sorry for my late reaction. Your question does make me to think very long.

Summon Mosquito is a hidden skill. You can call the mosquitoes with it and attack the enemy. But it is not for a warrior or better say "fighter", but for a mage.
All of the hidden skills of earth are magical skills. And WIS 48 is already enough for a fighter. I would to say that it is not worth, because the physical skill Scurry Beating is much stronger than Summon Mosquito.

But I don't forbid you to get the hidden skill Summon Mosquito, if you like it, then get it. Of course it needs 10 WIS more, so it means 4 levels more, then you have a strong magical skill. It would be very handy against wind users with Vanish and users who are protecting by Stone Wall. And the greatest of all is that it doesn't make you a Hybrid, because it doesn't recommend INT to get Summon Mosquito.

I hope that my answer will be pleasure you.

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Mon, 29 Dec 2008, 5:01am #41
XerraMay
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Hi, I'm new in the forum, thanks for the guide, it's really helpful for a newbie like me =)
I just have some questions regarding water & earth for my alts:

Currently, I think I'll follow this set up
(Water)Pure Healer (lv 85): STR 0, CON 100, INT 3, WIS 58, AGI 99
(Earth)Pure Protector (lv 82): STR 0, CON 100, INT 4, WIS 48, AGI 99

Uhm, can I not add 99 agi? I was thinking I just let spd gears make up for my small agi, say 4~5 agi. Or is 99 agi really necessary? O.o I was hoping to put those points in Con for better surviving hehe.

Then I dunno but wouldn't 4 int be little for Earth? Considering stuns (Bind & Terrafication) are based on INT, wouldn't their hit rate/accuracy be lower with that low amount of int?

Thank u very much for your time & your wonderful guide =)

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Tue, 30 Dec 2008, 12:38am #42
Hugomka
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http://www.anikaos.com/040-onion_msn_smilies/onion_msn_smileys/onion_msn_smileys-07.gifWelcome in our WLODB forum, you are welcome. You flattered me. http://www.anikaos.com/040-onion_msn_smilies/onion_msn_smileys/onion_msn_smileys-26.gif

The pure healer and protector are the hardest part of all.
And they needs high CON and AGI to make their STR or INT up.
You can indeed wear a full SPD equipments, but you can also wear the full MATK equipments.

http://www.anikaos.com/040-onion_msn_smilies/onion_gifs_emoticons/onion_gifs_emoticons-19.gifThe Bind and Terrafication are not based on INT, but on MATK. Use MATK equipments to increase the accuracy.

If you still prefer less AGI and more INT, then I advise you to get water/earth mages.
- Water Mage (lv 65): STR 0, CON 52, INT 85, WIS 58, AGI 5
- Earth Mage (lv 75): STR 0, CON 54, INT 114, WIS 58, AGI 4

But if you want to have:
(Water)Pure Healer (lv 85): STR 0, CON 199, INT 3, WIS 58, AGI 0
Then I don't mind it, but then you are very slow to rescue others in the emergency situation. It is up to you, XerraMay.

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Tue, 30 Dec 2008, 3:11am #43
XerraMay
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Aww thanks for the welcome Hugomka, very heart warming (^_^)

I agree pure healer is very hard I'm also having trouble training it, the attack is so low haha.

Hugomka wrote:

The Bind and Terrafication are not based on INT, but on MATK. Use MATK equipments to increase the accuracy.

Wow, I had a wrong information from wlo forums then...they said stuns are based on Int, thanks so much for clearing that one out!

I don't think I plan to make mages out of my water & earth, I would love them to be pure assists for questing, I like quests better than pk too.

If I follow this set up u gave me
(Water)Pure Healer (lv 85): STR 0, CON 199, INT 3, WIS 58, AGI 0

& let's say I went full spd gear from head to feet (jade helm, sky clothes, long knight boots etc.), would it be able to match the other build with 99 agi? Can I still save teammates in time? If no, I think I'll go for the 99 agi cuz it will be pointless if I have such high con & survive the battle but everyone else is dead LOL & I don't even have the power to attack haha.

Thank you so much for all your help, it is highly appreciated =)

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Tue, 30 Dec 2008, 4:21am #44
Hugomka
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Ah, you like to do the quests. I don't know if you like this news. The pure healer is very popular in quests AND pk-battles, because of its high CON and AGI. It is very hard to make a character that is only useful for Quests and maybe also Events, if you like it too. Maybe you can have lower agility, if it is useful for quests. like AGI: +60 or +70.

Yes, I believe you can mostly rescue your teammates in time. However I am not sure about the Goddess Quest. The Dracula bats are very fast, especially green ones. My character level 100 has speed 318 with full speed equipments and agility of 6, even so I am still slower than green bats. I don't know what their speed are, but you must really fast if you want to be faster than bats to heal (or to protect) your teammates, before they being killed. The pure healer don't need to attack, because it is made up for pure healing. If you have AGI: +99, then your speed would be at level 85: 99x5+85 = 580. That calculation is not 100% correct, but at least it shows that SPD equipments can't keep it up.

Extra info: Without speed equipments, Fugo's speed is 171 and the agility is 6. If I calculate same way as before: 6x5+100 = 130. That is much lower than Fugo's speed. So it means that at level 85 you have a lot more than SPD: +580.

Noticed: If you wear full speed equipments, would it not make the accuracy less than wearing full magic-attack equipments, especially for debuffs like Freezing Spell, Sleeping Spell, Tree Bind and Terrafication?

You are welcome, I help everyone with much pleasure.

Last edited Tue, 30 Dec 2008, 10:17pm by Hugomka

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Tue, 30 Dec 2008, 11:08am #45
XerraMay
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Oh, I never knew about that calculation, and uhm..99x5+85 gave me 580 instead of 850, I think I'm doing something wrong 0.0 ...but still you are right on the thought that I will be sacrificing MATK by not being able to wear MATK gears.

So yes, I guess Water Pure Healer & Earth Pure Protector both with 99 agi suits me best, makes sense since I want to be earth & water Prophets/Seer in reborn yay (^.^)

Thank you so much! I learned a lot =)

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Tue, 30 Dec 2008, 1:12pm #46
Viffon
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Windows calculator says that it's 580 spd not 850 xD

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Tue, 30 Dec 2008, 10:24pm #47
Hugomka
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http://www.anikaos.com/040-onion_msn_smilies/onion_msn_smileys/onion_msn_smileys-11.gifOh my, my mistake. I am sorry. I misread my calculation. I messed two digits of the number up. It is indeed SPD +580, not +850. I also corrected my post. Thank you for noticing it. I am very grateful, XerraMay and Viffon.

You are welcome, XerraMay.

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Tue, 30 Dec 2008, 10:33pm #48
LiyaLuna
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whaa, Hugomka!
Ben je ook een Nederlander!! dat zie je ook niet veel :) te cwl gwoon

Anyway, back to English
Thanks anyways for all the info on stats/lvls etc:)


Spoiler:
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Please help me take care of my babies ^-^
Thanks to all that already have clicked ^-^

And the babies of MiyaLuna

Spoiler:

http://www.unicreatures.com/pet.php?id=200429 http://www.unicreatures.com/pet.php?id=186238 http://www.unicreatures.com/pet.php?id=193475 http://www.unicreatures.com/pet.php?id=187068 http://www.unicreatures.com/pet.php?id=183307 http://www.unicreatures.com/pet.php?id=183309 http://www.unicreatures.com/pet.php?id=183049 http://www.unicreatures.com/pet.php?id=186578 http://www.unicreatures.com/pet.php?id=183179 http://www.unicreatures.com/pet.php?id=182812

Thank you, i'll click on yours as much as possible too:)

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Mon, 19 Jan 2009, 2:59am #49
Hugomka
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Yes, I am from the Netherlands. Yeah, only some of them, because they prefer to play the other cooler games. It can't help.

No problem, you are welcome. I am happy that my guide is very helpful for newbies.

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Mon, 19 Jan 2009, 4:23am #50
okinawa
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Hugomka wrote:

http://www.anikaos.com/040-onion_msn_smilies/onion_msn_smileys/onion_msn_smileys-07.gifWelcome

If you still prefer less AGI and more INT, then I advise you to get water/earth mages.
- Water Mage (lv 65): STR 0, CON 52, INT 85, WIS 58, AGI 5
- Earth Mage (lv 75): STR 0, CON 54, INT 114, WIS 58, AGI 4

why does mage need less agi ? as in pvp/pk, doesnt higher agi take better role rather than higher matk ?


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

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Mon, 19 Jan 2009, 4:32am #51
Hugomka
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It is not very important. If you want to have PK-building characters, then the speed is indeed important. But those characters are not PK-building, but quest-building. At level 65 or 75 you need to have a good characters which are suitable for quests.

But if you want to make your character PK-building, then add a lot into AGI. Remember, if level 200 is the limit that we can reach, then there is also a limit on points: 605. Be wisely to share the points over your stats.

- For PK-building Water Mage lv 200: STR 5, CON 100, INT 200, WIS 100, AGI 200.
- For Quest-building Water Mage lv 200: STR 5, CON 150, INT 300, WIS 100, AGI 50.

- For PK-building Earth Mage lv 200: STR 5, CON 100, INT 200, WIS 100, AGI 200.
- For Quest-building Earth Mage lv 200: STR 5, CON 200, INT 250, WIS 100, AGI 50.

Those were examples of the perfect stats, but it is up to you how to make the stats after the levels I made in the Stats guide.

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Mon, 19 Jan 2009, 4:56am #52
okinawa
Warrior
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Last visit: Wed, 17 Jun 2009
Posts: 98

isnt the points limit = 597 ? (lvl 199 exclude the base points) or we can actually get to lvl 200 ?

why did you put points in STR ?

wis 100 isnt it bit too much ? or is it for increasing anti seal % ?

i'm asking alot XD


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

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Tue, 20 Jan 2009, 1:06pm #53
Zero
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okinawa wrote:

isnt the points limit = 597 ? (lvl 199 exclude the base points) or we can actually get to lvl 200 ?

why did you put points in STR ?

wis 100 isnt it bit too much ? or is it for increasing anti seal % ?


i'm asking alot XD


considering how much sp Revival uses, (129/139sp i don't remember. somewhere around that xD) i'd say that isn't too much, since in big battles, you need to revive and you need too sleep/freeze often (sleep using 109sp i believe) your sp can drain quickly. so i'd say anywhere between 80-100 wis is good. not to mention that the mage skills also use lots of sp.


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

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Tue, 20 Jan 2009, 2:10pm #54
uzata
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Last visit: Sun, 01 Mar 2009
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very funny everybody is scared of et s bats with matk and everything else with matk so why does everybody only train con and int or str???

i have 70 con and 70 wis i train them both a point each lvl my mdef is +300 i never have any problems with matk beasts

think about that

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Tue, 20 Jan 2009, 4:31pm #55
okinawa
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Last visit: Wed, 17 Jun 2009
Posts: 98

1.there arent many magic mobs out there
2.str/int+con is essential in leveling because of no.1

100 wis, seems ok i guess...i'll look into it later.


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

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Tue, 20 Jan 2009, 6:58pm #56
Hugomka
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Last visit: Sat, 07 Jan 2012
Posts: 502

okinawa, if level 199 is a limit, then it will be 602 points. ^^
A big WIS has many benefits, so it is no problem to have it.
You will have bigger SPmax, so less for SP-pots. And your resistance against magic and assistant skills will be stronger.

Besides it is not necessary to have WIS100 and less is fine. It is up to you how to make stats for level 199.
I am just here to give you advices and explains.

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Zero, yes, you are complete right.

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uzata, I am not afraid for MATK, especially not from bats, but it is good to have a stronger resistance against them. It is just called a strategy, so we can make other mages more difficult to kill us.

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Wed, 21 Jan 2009, 2:20am #57
okinawa
Warrior
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Registered: Dec, 2008
Last visit: Wed, 17 Jun 2009
Posts: 98

ahh i made bad calculation again then XD

yeah, i got 3 mage....the attention split up between int/agi/con/wis

pretty hard to decide XD

how bout a full agi assit earth ? what do you think about it ?


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

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Wed, 21 Jan 2009, 8:52am #58
Hugomka
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Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
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You meant: "Pure Protector (lv 82): STR 0, CON 100, INT 4, WIS 48, AGI 99"

I don't know, if it is a great idea to keep it so pure CON/AGI, but you can try:

Pure Protector (lv 199): STR 0, CON 350, INT 4, WIS 48, AGI 200
As a pure protector, please wear fully MATK equips to increase the successful strikes from assistant skills.

In my opinion, the Earth Mage is much better, if you Earth Mage and Pure Protector combine, then it will be:
STR 0, CON 300, INT 100, WIS 52, AGI 150, or as extra with a better resistance against magic and assistant skills:
STR 0, CON 280, INT 100, WIS 100, AGI 122

There are many possiblities and everyhing has advantages and disadvantages. You need to use your improvisation how to build a good Earth user really and choose wisely. That is a fun of the game.

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Wed, 21 Jan 2009, 9:30am #59
okinawa
Warrior
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Registered: Dec, 2008
Last visit: Wed, 17 Jun 2009
Posts: 98

yeah, actually i'm having more fun playing earth assist (tho i cant actually kill anything...

with your build reference, i'm thinkin pure protector stats seems good tho i will change it to CON 300, and AGI 250 and with eq with double stats matk+spd

it will take a long time till i get there tho XD


http://i5.photobucket.com/albums/y193/okinawa21/Untitled-1.gif

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Wed, 21 Jan 2009, 9:56am #60
Hugomka
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Last visit: Sat, 07 Jan 2012
Posts: 502

As you wish, okinawa. Yeah, it will take very long. ^^

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