Level Class and Stats « Leveling « WLO Gameplay
 
Sat, 07 Nov 2009, 7:32am #121
MaGeRay
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wind is fast but weak on mages...i bet that low con wont help..fire can reach 1k spd even though 0 agi...
thats why igg put saddles ...a lethed pet w/ a saddle is awesome my mage will have 3k hp w/ 2k+ matk thats bec of the magic saddle

fire=wit 93 rb
fire=killer 92 rb
water=seer 100 rb
seer=knight 58 rb


MY GUILD : SPOILER :)

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Spoiler:
MaGeRay - RB fire WIT 121 / RLoo - RB fire Warrior 108 / RayRay02 - RB earth Priest 100 / h2o69 - RB water Knight 83 / TitanRay - Earth Tanker 181

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Sat, 07 Nov 2009, 1:51pm #122
Hasui
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yeah u think about that.. saddle isnt a GREAT thing when u havent a good riding pet to use.

atm i have a parrot level 92 all lethed.
it makes him have around 140 int.
and he uses some nice equiments with good dias :)

not only fires, all classes raises in spd lvling equal, except the wind who raises spd 2.0 each lv.

and btw the main thing on cursed palace isnt a water, is the earth.
With a earth with 901+ spd u can pass easily yhe cursed palace even without a water on the team.

Got a nice earth and u will be saved XD


/-/asui & /\/\isa 4ever!

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Sat, 07 Nov 2009, 5:23pm #123
Nelsito
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XD lol! good one


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About me
Kamenosaga's Guild
http://wlodb.com/topics/4032 Info
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Spoiler:

Guild: Kamenosaga
Server: Leo

*Fire(KILLER) RB129
*Fire(WIT) RB 115
*Fire mage lvl 123--taking care--
*Water(KNIGHT) RB102
*Water (SEER) RB101
*Water (Priest)RB62--taking care--
*Earth(WARRIOR) RB83
*Earth (KNIGHT/MAGE) RB60
*Wind (PRIEST)RB68
*Wind (KNIGHT/MAGE) RB 83
(Still Experimenting on new alts)

Related Guides/Post/News

Spoiler:

SELLING QUEST - http://wlodb.com/topics/3159
How to Burst Human Pet - http://wlodb.com/topics/2745
MATHEMATICIANS IN ROME - http://wlodb.com/topics/3901
12 GOLDEN PLACES - http://wlodb.com/topics/4424

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Sun, 08 Nov 2009, 4:33am #124
firdaus97
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Frederico
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wow

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Sun, 08 Nov 2009, 4:33am #125
firdaus97
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thnx

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Wed, 11 Nov 2009, 11:33am #126
scarletwulf
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dudes ppl are seeing this from a pk standpoint my wind killer 85 reborn has 200 str 129 con 15 int yes 15 92 wis yes 92 and 124 agi killer that can seal well = deadly and you mistyped winds gs abilities it lasts 3 rounds total turn you use and 2 following also area of effect magic misses as well as debuffs and seals and with a fast enough team can combo for 50k easily with hf and critical

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Fri, 13 Nov 2009, 3:52pm #127
Zero
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finally made my water killer :D
240 str 150 con 50 agi 60 wis 6int
water ds ftw


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
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Sat, 14 Nov 2009, 4:05pm #128
Hanako-chan
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Hi~! Can you give me some advice on how I should distribute the points for my character? (unsure of what job it will be)

School: Water
Level : 38

STR: 38
CON: 20
INT: 16
WIS: 37
AGI: 8


Main: HanaZuki
Level 39 Water Warrior that can heal
Usually on Aries 1-3

Alt: Yumehi
Level 6 Fire Mage, meant for collecting purposes
Random Aries server

I am a shoujo anime lover~! Shugo Chara! is the BEST!!!

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Sat, 14 Nov 2009, 5:27pm #129
SeaWolf
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Hanako-chan
Typically the main choice is Physical or Magical. You will notice your main skills/spells are broken down into those two categories. All of the Physical and Magical skills are about doing damage. Nothing else. Assist skills/spells do the fancy stuff and you can get those as a Physical or Magical character.

Physical is STR based
Magical is INT based
Assist varies. Check your skills window.

The problem you are going to run into is that you have been putting points into both STR and INT. Don't worry I did the same thing. Right now you are leaning towards a Physical Water char. I don't know of many of these. Most water chars I know are Magical. I think the high INT helps their Assist skills.

If you want to go Magical, and you are determined to make your character the best it can be, you should start your character over. Make sure you choose the best starting player for your what you want to be and spend the points only on INT, WIS, CON, and AGI. The starting players have different starting stats and recommended elements.

If you just play to have a good time and horse around then stick with the char you have now and just decide on Magical or Physical then spend your future points accordingly.

Physical char:
STR, WIS, CON, and AGI.

Magical char:
INT, WIS, CON, and AGI.

If you think you will be Bursting or Goddess Skill Training then get your WIS up first to get all of the Assist skills.

Post here if you have any other questions.

Good Luck!


Spoiler:

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Mon, 16 Nov 2009, 7:40am #130
Tok Dukun Jr
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Kucingku
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Last visit: Tue, 29 Dec 2009
Posts: 47

i wish my wind have Hot fire skill 8D haha.
Gm plez give extra skill for wind player like hot fire.^x^
i will donate my point evry month to igg pay center ^x^' jk.

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Mon, 16 Nov 2009, 11:48am #131
Hanako-chan
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SeaWolf wrote:

Hanako-chan
Typically the main choice is Physical or Magical. You will notice your main skills/spells are broken down into those two categories. All of the Physical and Magical skills are about doing damage. Nothing else. Assist skills/spells do the fancy stuff and you can get those as a Physical or Magical character.

Physical is STR based
Magical is INT based
Assist varies. Check your skills window.

The problem you are going to run into is that you have been putting points into both STR and INT. Don't worry I did the same thing. Right now you are leaning towards a Physical Water char. I don't know of many of these. Most water chars I know are Magical. I think the high INT helps their Assist skills.

If you want to go Magical, and you are determined to make your character the best it can be, you should start your character over. Make sure you choose the best starting player for your what you want to be and spend the points only on INT, WIS, CON, and AGI. The starting players have different starting stats and recommended elements.

If you just play to have a good time and horse around then stick with the char you have now and just decide on Magical or Physical then spend your future points accordingly.

Physical char:
STR, WIS, CON, and AGI.

Magical char:
INT, WIS, CON, and AGI.

If you think you will be Bursting or Goddess Skill Training then get your WIS up first to get all of the Assist skills.

Post here if you have any other questions.

Good Luck!

I used to think that I had to distribute the points evenly.. Then I wanted to learn more skills.. After that, I felt that I wanted to make my normal attack stronger (to save sp) and at the same time get nice mana skills (was also attracted to the multiple attacks), and heal when it is necessary.. Was my way of thinking wrong?

P.S: I have recently started a new account, a Magical Fire Character.. (was attracted to the skill that attacks a column/row of foes..) I guess I have to start it over too?

Anyways, thank you very much for your advice~! ^.^

Last edited Mon, 16 Nov 2009, 11:56am by Hanako-chan


Main: HanaZuki
Level 39 Water Warrior that can heal
Usually on Aries 1-3

Alt: Yumehi
Level 6 Fire Mage, meant for collecting purposes
Random Aries server

I am a shoujo anime lover~! Shugo Chara! is the BEST!!!

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Tue, 17 Nov 2009, 9:17pm #132
aquarius7
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Registered: Aug, 2009
Last visit: Tue, 14 Feb 2023
Posts: 6

great guide

i have a water fighter and a fire caster in the making

my water is lvl 100+, and my fire is about to hit 50
according to ur character stats layouts, im right on the mark with both of them. my fighter has higher CON because im RBin him as a warrior and my fire excels at INT

ive always wanted to make a wind mage so i think i'll do that next and use this guide as a setup chart

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Thu, 03 Dec 2009, 2:54pm #133
Zero
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Registered: Sep, 2008
Last visit: Mon, 15 Oct 2012
Posts: 375

wonder where Hugo ish.


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
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Tue, 08 Dec 2009, 6:38am #134
kadarnagur
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yay im grand master expert%#


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Thu, 17 Dec 2009, 5:50am #135
Mariezette ♔
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nice



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Mon, 28 Dec 2009, 10:10pm #136
Hugomka
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Zero wrote:

wonder where Hugo ish.

I retired Wonderland Online, sorry.

@ Others:
You all are welcome. Cheers!!!

Hugomka

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Tue, 29 Dec 2009, 1:59am #137
benedeta
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my charecter is wind mage i am 90 lvl: str 4 (by mistake i made it that much) con 82 int 87 wis 74 agi 28 what u will suggest me to do next

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Tue, 29 Dec 2009, 7:35am #138
Tok Dukun Jr
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benedeta wrote:

my charecter is wind mage i am 90 lvl: str 4 (by mistake i made it that much) con 82 int 87 wis 74 agi 28 what u will suggest me to do next

Magical char:
INT, WIS, CON, and AGI.

more con like 150 added for DEF and more HP
need alot of wis for MDEF atm got Vanish
agi in 50~80
int need more thn 200 point
last rb as wind WIT . =x='

(haiya what am i saying... izzit correct or wrong plez wake me up coz i in sleep writing mode) zZzzzZZZzzZ

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Thu, 07 Jan 2010, 1:59pm #139
benedeta
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thank you verry much:) this is my wish: wit hehe

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Sun, 28 Feb 2010, 7:17pm #140
benedeta
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lol its me again Hugo with new questions hehe:) well ill give u the stats of my 4 characters and ill tell u what i want to be they after rb and i need your advice and to tell me where are my mistakes :)
1) Wind mage lvl 121 str 3(ill reduce it to 0),con 97,int 123,wis 96,agi 49 i want to make her seer i changed my first wish for wit
2)Water lvl 123 str 0,con 120 int 68 wis 120 agi 66 i want to make her priest after rb i don't really understand if i make her true healer what i have to choose after rb?
3)Fire lvl 106 str 182 con 87 int 11( by mistake i am still reducing every time i have chance ill make it 0 i hope soon) wis 38 agi 5 i hope its not too late to be killer a good one tho
4)Fire mage lvl 103 str 0, con 68,int 172,wis 68,agi 6 i want i make her wit. I really hope it not too late for them!

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Sun, 28 Feb 2010, 9:50pm #141
Hugomka
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1) Wind mage lvl 121: str 3, con 97, int 123, wis 96, agi 49

The wind element's specialty is speed, and your agi is too far under the minimal which I gave in the first post. At least agi 85. To be honest, if I got the Wind Mage level 121, with 385 stat points. I would add those points into:
STR 0, CON 100, INT 150, WIS 50, AGI 85
And at level 199 with 602 points:
STR 0, CON 150, INT 292, WIS 75, AGI 85
But your WIS is great. ;)

2) Water lvl 123 str 0, con 120, int 68, wis 120, agi 66

True, if you want to be the true healer, just focus in healing. For sleep and freeze spells you need to have higher INT. My best advice for water character is:
Water Mage (lv 70): STR 0, CON 52, INT 85, WIS 58, AGI 20
Then at level 123 i would add 374 points into:
STR 0, CON 100, INT 149, WIS 75, AGI 50
and at lv 199, with 602 into:
STR 0, CON 200, INT 252, WIS 75, AGI 75
So, for your stats, you need to add more INT if you want to use sleep and freeze spell pretty well. :)

3)Fire lvl 106: str 182, con 87, int 11, wis 38, agi 5

For Fire killer's best advice:
Fire Fighter (lv 65): STR 85, CON 55, INT 1, WIS 55, AGI 4
Fire Fighter (lv 106): STR 173, CON 90, INT 1, WIS 55, AGI 4
Fire Fighter (lv 199): STR 392, CON 150, INT 1, WIS 55, AGI 4

No, your stats suits pretty well for the killer. The INT needs indeed to be lower. Enough scrolls, so it is not really a problem.

4) Fire mage lvl 103: str 0, con 68, int 172, wis 68, agi 6

Stats for Fire mage:
Fire Mage (lv 65): STR 0, CON 55, INT 86, WIS 55, AGI 4
Fire Mage (lv 103): STR 0, CON 90, INT 145, WIS 75, AGI 4
Fire Mage (lv 199): STR 0, CON 150, INT 373, WIS 75, AGI 4

Your stats are pretty fine for being a wit.

-------------------------------------------------------------------

Everyone has an own way how they put the points into the stats, but the stats in the first post are the minimal stats which everyone actually need.

Last edited Sun, 28 Feb 2010, 9:55pm by Hugomka

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Sun, 28 Feb 2010, 11:48pm #142
benedeta
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this was pretty great answer from u thank you verry much ill try to fix what is possible to fix on that moment:) and one more thing for the fire mage the agi needs to be 6 with a reason cuz the last skill need that stat to be learn the skill

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Mon, 01 Mar 2010, 9:21am #143
Hugomka
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You are welcome, benedeta.
Really? I though Fire Stone Attack needs INT 86 and WIS 6. X.x

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Mon, 01 Mar 2010, 6:18pm #144
benedeta
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Omg i feel ashamed yes you are right Fire Stone Attak need INT 86 and WIS 6!! I am sorry i idk why i got confused like that ah..

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Thu, 04 Mar 2010, 1:47am #145
pyrofreak
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nice work on this thread


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Thu, 04 Mar 2010, 2:46am #146
xGh0stlyx
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Dance_time
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Last visit: Sat, 30 Apr 2011
Posts: 158

err is it ok for a water mage to hav these stats?

str: 0
con: 205
int: 121
wis: 110
agi: 41

oh and its a water wit lvl 57 anyways.... can u tell me which ones should i add and which ones should i lethe? thanks ^_^


OreoswithMilk <3 i lab.
Pinoy. ME! :D
In Aries chilling with Elin *_*
Gh0stly <- Me! lol :P
Water Mage ><
Vessa <- Newb alt D:

---
If I'm what I eat, then does that mean I'm a cannibal?? D:

Spoiler:
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Fri, 05 Mar 2010, 1:37pm #147
Hugomka
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Your stats are pretty fine, xGh0stlyx.

But:
Maybe you noticed your casted debuffs often fail, then add more into INT to decrease the chance for failures.
And maybe you think you are too slow, then add more into AGI to be faster.

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Mon, 08 Mar 2010, 3:42am #148
xGh0stlyx
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Last visit: Sat, 30 Apr 2011
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Hugomka wrote:

Your stats are pretty fine, xGh0stlyx.

But:
Maybe you noticed your casted debuffs often fail, then add more into INT to decrease the chance for failures.
And maybe you think you are too slow, then add more into AGI to be faster.
so you mean i should add 2 to int and 1 to agi? and yay! i didn't messed up my stats! :D


OreoswithMilk <3 i lab.
Pinoy. ME! :D
In Aries chilling with Elin *_*
Gh0stly <- Me! lol :P
Water Mage ><
Vessa <- Newb alt D:

---
If I'm what I eat, then does that mean I'm a cannibal?? D:

Spoiler:
http://dragcave.net/image/5aHC.gif http://dragcave.net/image/crUO.gif http://dragcave.net/image/Ave3.gif http://dragcave.net/image/BpSO.gif http://dragcave.net/image/kHjb.gif http://dragcave.net/image/bWF3.gif http://dragcave.net/image/gW53.gif

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Mon, 08 Mar 2010, 10:32am #149
mj0514
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where is the best palce to level up lv. 34?? except pines?

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Mon, 08 Mar 2010, 10:40am #150
Hugomka
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mj0514 wrote:

where is the best palce to level up lv. 34?? except pines?

Do you really dislike the Pine Forest? This is an only best place to train until level 43. All free and less efforts.

If you really dislike the Pine Forest, then go to the Snow Island. The Snow Island is a very nice training place for level 1 to level 50, but you need to have an good vechile, like Jalor or Steamship. And take also a lot of foods with you.

And the other best training place is the training island, though you need the training tickets for that.

Or you can start the goddess training to level up much faster, for that you need the goddess skill.

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