wind knight mage should be 100+ and kinda fast for outspeeding the most of the 2nd fight and for knight js
the other wind is more for sealing and healing..
the water should jump sometimes and heal and rev in the end if its needed...
earth is for sw, maybe sealing with terra or tree and also healing..
fires for hit ofc...
if you are good, you won't need any potatoes or pestler :P
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