Wed, 10 Feb 2010, 12:20pm Goddess Training Guide »
Hugomka
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Registered: Oct, 2008
Last visit: Sat, 07 Jan 2012
Posts: 502

benedeta wrote:

i meant about the rounds i didn't meant about the priorities on wind burst sorry my bad but i mean is it a big deffrences if i use 1st round shild smash then spd up or as u said in this guide has to be 1st round spd up and 2nd round shild smash is there a big diffrences

I am still thinking about your question. I will try to give you a good answer, but if your round-setup works according to you better, then feel free to use those round-setup.

But I still doubt about the spell shield smash can be fused with the water's spell Shrink. The spell Shrink is really important for the Goddess Training, especially in the professional training. The wind players are mostly much faster than the water players, so it is better for the wind players to use the speedup first, so they won't be in the way of the water players.

What do you think, benedeta? And I am also curious about the "big different" you mentioned.

Heartnet wrote:

Can a burst team be 2 fire and 2 water ?

Of course, it can. An extra water player in the team has same effect as a earth or wind player in the team. But the water player is very popular in the goddess training. It is just little sad for the wind or earth player to lose the spot by water or fire player. :(

YamadaReika wrote:

oh thank you so much Hugomka...xoxoxoxo......

so cool..n i love dis guide....whenever i nid help in bursting
ill just visit here(ur topic)
n tqs for dos hu answered my qs earlier..(b4 hugo)..xD....

cya..LABSCHUUH PEEPS...:D

You are welcome.

Last edited Wed, 10 Feb 2010, 12:28pm by Hugomka

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