xxSarinxx wrote:
dang it. So basically all the wis I put on my water is kind of a waste. And I thought I was doing good on her :( oh well I bumped her con to 200 and was going to work on adding wis so I think she only has 130 wis. I was starting to think wis had nothing to do with seal resist anyway since when I did Eva's quest my water and fire mage got messed every turn and I spent most of the battle messed and when I wasn't I had to revive people XD I did sort of notice that my lvl 140 water with 130 wis and 100 int got messed more than my lvl 114 fire mage with almost 200 int and about 50 wis (I think those are the stats of my fire mage) I hate Eva at this point because of that stupid Mess spell. XD But thanks for the post. That helps a lot. :D
So new stats for my water and earth......
lvl 199 water assist/support
str 0
con 200+
int 170+
wis 100-130
agi 0 - 20
lvl 199 earth support
str 0
con 200+
int 200+
wis 80-100
agi 0 - 20
How does that look?
I'm starting to like the look of these builds. I think I might stick with these. Unless anyone else has any info that can help me :) You all are great :D
EDIT:
Just a quick question. Should I rb as a priest or wit? priests get betting seal resist but wits have better sealing abilities. I'm not sure if my water should be a wit or a priest. Higher seal resist is nice because I won't get messed every other turn but higher sealing ability will give my water more time to heal and seal other monsters if my seals hit.
Those 2 new builds seem to be good, but at lvl 199 (level 101 rb) you have 602 stat points to distribute. So try to come up with a firm final number for each base (agi,con,int,etc) instead of just saying 200+. Comeing up with a firm number will help you figure the other stats.
Since you have both a water and earth mage, I would say make each one of each class. I would say the water should be priest since priest also adds a hidden def bonus (as noted in the thread I gave about high wis earlier). And the earth should go a wit cause of the earth trap skills being the second best seals in game (aside from fires mess spell). And the wit can be a mini tank/damager (like mine) and if made into a wit it can use cuss skill (wits JS skill which adds 1.5x damage to a target) which would help a lot in quests with mobs of high hp.
I'll give my earth mini tank/damager/seal spam "specialist" as an example. My earth soon to be wit (once I rb it) is level 184.
0 str
225 con
252 int
60 wis
20 agi
HP of about 3.7k without +hp items, Matk of 1k+ with just red and violet diamonded lowish level matk stuff (eve wear, fire boots, magic gloves, shinning staff, dw hat) and no flower/parrot (yet, but I have one in training thats just level 52). His sp pool is about 1.3k and speed is about 320 no +speed gears. He hits about 28k with hf, crit, cuss and freeze to the level 1 water dog of welling. And his terra is godly, rarely ever misses.
If I gave my earth my fire mages good matk set with nice diamonds and forged decent (full bloved top matk gears with a +71 matk moonwand that I inserted with a 26% bomb I won on first ever spin of bomb diamond game and everything +5 forged =10 points) and her full washed level 138 fire flower with it's own top gear set full nimbused he could easily get 1.4-1.5k matk without being rb. My fire mages gears gives 378 matk and her flower gives her about 280.
Yes I'll admit it, I'm an IM mall freak with a bunch of nice diamonds and nice forged gears, and 4 saddles (1 swift and bash and 2 magics) :D
Last edited Mon, 09 Nov 2009, 9:45pm
by dorkfish