Burst isn't working right « Leveling « WLO Gameplay
 
Sun, 29 Mar 2009, 4:29am #31
Godlike
Conqueror
Judgement
Registered: Mar, 2009
Last visit: Sun, 12 Apr 2009
Posts: 173

my team do 47-66k damage, we get an average of 24-42k exp per battle
on 2x that is, if none, a lousy 12-18k. =x

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Sun, 29 Mar 2009, 3:54pm #32
thorith
Conqueror
Registered: Nov, 2008
Last visit: Tue, 19 May 2009
Posts: 161

Godlike wrote:

Flood wrote:

philidor wrote:


cant the fire replace fiery attack with hot fire attack on pet since gs is more damage? Or does fiery attack need to be cast?

Also I'll hire out for a 4th member after I learn then master all debuffs.

yes, but why use more sp on a et just for it to do 3x damage, i'd rather use fiery and save 60 ish sp

Godlike wrote:

:D your the noob you dont even use mess xD 10k for a so called "155" fire
i doubt. fiery? who said i use that, i didnt even post my set up. :D

lol just having "mess" in your set up wont get more exp then slowdown and poision without being a full mess fire, i've tried it, and its a waste of sp


lol, suite yourself dude, then dont use mess. this is tips, not orders, lol, im not forcing you to use mess. lol.

r1 slowdown
r2 mess
r3 hot fiery

i think you did the set up wrong if you didnt get exp lol.
always use slowdown first turn. how do you burst anyways.

i tried mess too, unless you want to be a fire assist
(poison>SD>fiery to pet>mess>SD)
then you will get crappy exp
and most "pros" agree that poison>SD>GS>atk>atk is best for fire if water is in team


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Sun, 29 Mar 2009, 3:56pm #33
thorith
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Registered: Nov, 2008
Last visit: Tue, 19 May 2009
Posts: 161

Godlike wrote:

:D your the noob you dont even use mess xD 10k for a so called "155" fire
i doubt. fiery? who said i use that, i didnt even post my set up. :D

i never said i did 10k damage, i said atleast 10k damage will get you average exp


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Sun, 29 Mar 2009, 3:57pm #34
thorith
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Registered: Nov, 2008
Last visit: Tue, 19 May 2009
Posts: 161

Godlike wrote:

my team do 47-66k damage, we get an average of 24-42k exp per battle
on 2x that is, if none, a lousy 12-18k. =x

that proves your doing a crappy setup lol
my team does 29-40k damage with water,earth,fire,fire
and we get 34-51k exp per battle
xD


Click on my Dragons :)
The Gods will reward you

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Mon, 30 Mar 2009, 11:05am #35
Godlike
Conqueror
Judgement
Registered: Mar, 2009
Last visit: Sun, 12 Apr 2009
Posts: 173

huwowwww! thats awesome dude ~_~
lol xDxDxD

what's your server again?
i wanna see your chars. =/

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Mon, 30 Mar 2009, 3:14pm #36
philidor
Conqueror
Level132
Registered: Jan, 2009
Last visit: Fri, 29 Jul 2011
Posts: 224

Her Water Thunder beating is now 18 :D only 1 more level until revive so how long should I expect her to master revive? I'll have my fire kill me and the water revive if that would work.

She's primarily an attack mage but its better to have revive mastered and not need it than to need it and not have it.

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Mon, 30 Mar 2009, 4:09pm #37
Flood
Conqueror
Gang_small
Registered: Dec, 2008
Last visit: Sun, 24 Oct 2010
Posts: 173

philidor wrote:

Her Water Thunder beating is now 18 :D only 1 more level until revive so how long should I expect her to master revive? I'll have my fire kill me and the water revive if that would work.

She's primarily an attack mage but its better to have revive mastered and not need it than to need it and not have it.

Get a pet and take it somewhere where you know it can die (a place above its lvl limit, but still somewhere were it won't be sent from a combo rape) but dont equip it with anything unless you want it broken. Get someone to team with, just a player no pet. Set e remote (if you have one) of the killer (your partner) to priority attack. Have your set (the water) be priority def and "use at the death of your party revive" and your waters pet to priority attack. Dont heal pets hp out of battle so leave pet auto supply "hp<1". Have the pet be faster the water and the killer if possible (but keep spd difference within 99 or less, so the pet doesnt loss amity if by some reason it dies scond to last turn and the partner kills the mob). Doing it with water slowest, will more then likely prevent ALL amity loss becuase the water wont be attacking he'd just be deffending until a death happens, and since its slower then the killers, it will revive AFTER killer kills, but before the battles done.

Takes 4-6 hours to max it mattering on how much the pet dies and if it can attack next turn(this is how revive levels).

Last edited Mon, 30 Mar 2009, 4:19pm by Flood


Taurus:
Flood (alt 155+alt 0212 "F") 199 water
Zerg 199 fire melle
TorChick (alt 155+ 0226 "T" alt 155+ 0209 "C") 199 fire mage
M1Abrams 197 earth mage

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Mon, 30 Mar 2009, 4:40pm #38
Adu
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thorith wrote:

Godlike wrote:

my team do 47-66k damage, we get an average of 24-42k exp per battle
on 2x that is, if none, a lousy 12-18k. =x

that proves your doing a crappy setup lol
my team does 29-40k damage with water,earth,fire,fire
and we get 34-51k exp per battle
xD

im guessing thats the waters XP, not the fire.



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Wed, 01 Apr 2009, 4:50am #39
Godlike
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Judgement
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thats fire XD! ! !
water gets 60-78k.
lol.

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Wed, 01 Apr 2009, 4:50am #40
Godlike
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Judgement
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yep, floods tip is the best way to level revive. ^_^

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Wed, 01 Apr 2009, 10:21am #41
Adu
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Godlike wrote:

thats fire XD! ! !
water gets 60-78k.
lol.

where do you burst on? and what pets? bcs we do at our best 60k dmg, (3fires and an earth) and ive not seen our xp above 17k w/o double XP.



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Wed, 01 Apr 2009, 12:10pm #42
Godlike
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Judgement
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because your using an earth x.x
try to use 3 fires 1 water team.

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Wed, 01 Apr 2009, 9:37pm #43
philidor
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Last visit: Fri, 29 Jul 2011
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Her WT beating is maxed :D But how to max out Revive in a good way? I know having someone kill me and then have the alt revive me but is there anything else to it?

And for my fire alt should I just add STR since more damage = more exp? (I'll also add WIS for mess).

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Thu, 02 Apr 2009, 7:38am #44
Adu
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philidor wrote:

Her WT beating is maxed :D But how to max out Revive in a good way? I know having someone kill me and then have the alt revive me but is there anything else to it?

And for my fire alt should I just add STR since more damage = more exp? (I'll also add WIS for mess).

Have a low level alt in a team with your healer, go to the cirruses (or beetles or sheep or...) let the alt get killed, keep on reviving him.



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