my team do 47-66k damage, we get an average of 24-42k exp per battle
on 2x that is, if none, a lousy 12-18k. =x
Sun, 29 Mar 2009, 4:29am | #31 |
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Sun, 29 Mar 2009, 3:54pm | #32 |
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i tried mess too, unless you want to be a fire assist
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Sun, 29 Mar 2009, 3:56pm | #33 |
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Sun, 29 Mar 2009, 3:57pm | #34 |
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that proves your doing a crappy setup lol my team does 29-40k damage with water,earth,fire,fire and we get 34-51k exp per battle xD |
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Mon, 30 Mar 2009, 11:05am | #35 |
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huwowwww! thats awesome dude ~_~
what's your server again?
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Mon, 30 Mar 2009, 3:14pm | #36 |
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Her Water Thunder beating is now 18 :D only 1 more level until revive so how long should I expect her to master revive? I'll have my fire kill me and the water revive if that would work. She's primarily an attack mage but its better to have revive mastered and not need it than to need it and not have it. |
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Mon, 30 Mar 2009, 4:09pm | #37 |
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Get a pet and take it somewhere where you know it can die (a place above its lvl limit, but still somewhere were it won't be sent from a combo rape) but dont equip it with anything unless you want it broken. Get someone to team with, just a player no pet. Set e remote (if you have one) of the killer (your partner) to priority attack. Have your set (the water) be priority def and "use at the death of your party revive" and your waters pet to priority attack. Dont heal pets hp out of battle so leave pet auto supply "hp<1". Have the pet be faster the water and the killer if possible (but keep spd difference within 99 or less, so the pet doesnt loss amity if by some reason it dies scond to last turn and the partner kills the mob). Doing it with water slowest, will more then likely prevent ALL amity loss becuase the water wont be attacking he'd just be deffending until a death happens, and since its slower then the killers, it will revive AFTER killer kills, but before the battles done. Takes 4-6 hours to max it mattering on how much the pet dies and if it can attack next turn(this is how revive levels). Last edited Mon, 30 Mar 2009, 4:19pm by Flood Taurus:
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Mon, 30 Mar 2009, 4:40pm | #38 |
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im guessing thats the waters XP, not the fire. |
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Wed, 01 Apr 2009, 4:50am | #39 |
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thats fire XD! ! !
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Wed, 01 Apr 2009, 4:50am | #40 |
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yep, floods tip is the best way to level revive. ^_^ |
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Wed, 01 Apr 2009, 10:21am | #41 |
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Wed, 01 Apr 2009, 12:10pm | #42 |
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because your using an earth x.x
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Wed, 01 Apr 2009, 9:37pm | #43 |
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Her WT beating is maxed :D But how to max out Revive in a good way? I know having someone kill me and then have the alt revive me but is there anything else to it? And for my fire alt should I just add STR since more damage = more exp? (I'll also add WIS for mess). |
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Thu, 02 Apr 2009, 7:38am | #44 |
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Have a low level alt in a team with your healer, go to the cirruses (or beetles or sheep or...) let the alt get killed, keep on reviving him. |
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