Burting with Winds « Aries Chat « Aries
 
Thu, 26 Feb 2009, 8:11pm #1
Syrosis
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is it possible to burst with a Wind and wat is the move set to use? 8o

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Thu, 26 Feb 2009, 8:58pm #2
Riskensi
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wind without gs as you see the gs is only spd buff which can brake the combo...so everytime without gs


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Fri, 27 Feb 2009, 12:16am #3
ctr_7777
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yea u can burst with wind.. but less exp.. x.x
if ur fire.. idk.. thts from my experience..


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Fri, 27 Feb 2009, 11:12pm #4
mert
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ahh man - thats not much differnece. also everyone thinks that wind is bad at bursting for fires but not.. wind is better than earth becoz their shield smash gets the DEF down which causes more damage which causes more exp xD


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Sat, 28 Feb 2009, 6:55am #5
ctr_7777
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well still i recommend 1 water 3 fires for good exp ^^


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Sat, 28 Feb 2009, 4:17pm #6
ArtAsAHobby
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You can replace the water in a team with a wind. Their shield smash doesn't work as well because it only works with fighters but you can form a team with 3 fire warriors. be careful and use your speedup on the slowest of your party otherwise you run the risk of hurting the ability to pull off a good combo.

All elements can get the same exp as water if you do it right ^_^


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Sat, 28 Feb 2009, 9:39pm #7
mert
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oh HELL NO, that speed up buff skill doesnt affect your combo!! believe me, not much SPD difference on the mob you buffed. Yes it increases spd but not so much to break combo.


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Sat, 28 Feb 2009, 10:49pm #8
ArtAsAHobby
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Well it's still a good Ida to use it on the slowest member of the attacking team because I have had it mess up combos before. If used on the fastest member it can cause a break in combos.


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Sun, 01 Mar 2009, 7:31am #9
ctr_7777
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so wind can sub the water? so its 3 fires and 1 wind? o.o


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Sun, 01 Mar 2009, 7:57pm #10
philidor
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I personally like training with a water since my water alt has gs and will be very valuable when they have 120+ int and can kill fire bosses relatively easily :D

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Sun, 01 Mar 2009, 11:31pm #11
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yes wind can sub for water though the damage won't be quite as much.


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Mon, 02 Mar 2009, 10:59am #12
ChaosTitan
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fire --> sd/fiery/gs/atk/atk
wind --> cord/speedup/[that thing that lowers defense]/cord/cord
^
lol


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Mon, 02 Mar 2009, 2:59pm #13
philidor
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Speed up is absolutely uneccessary, besides at a high level you should have a steel hammer to go down to 0 spd and have enough agi to combo 100% of the time with a level 1 pet

(flexibility as shown on monster page of IGG site is always higher for the higher AGI monsters of same level, it is flexibility that adds to success rate of combo, unfortunately however higher AGI also means higher SPD which makes less likely to combo with slower monsters)

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Tue, 03 Mar 2009, 4:10am #14
ctr_7777
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hmm well i'll stick with water still
more damage means more exp but wind burst will be cool to try too


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Tue, 03 Mar 2009, 3:24pm #15
mert
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No, it doesn't mess the combo.

Also you don't use the Speeup on the players, otherwise you'll get less exp or no exp. You always should use all your buff skillz on horses/pets.


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Tue, 03 Mar 2009, 5:57pm #16
scarletwulf
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fires get more if wind is 0 spd and attacks all you need is water and 2 fires for a wind and wind uses shiels smash unload wall cord then astk the fires get decent xp and the wind gets same as the fires i should know ive done it im lvl 83 wind with 2 hidden skills
im walker1

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Wed, 04 Mar 2009, 4:12am #17
ctr_7777
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2 hidden skills from wind?
fire dsnt have hidden skills right?


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Wed, 04 Mar 2009, 6:01am #18
scarletwulf
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fire has none hidden skills were released cos too many ppl chose fire for brute str yet the games still unbalanced towards fires

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Wed, 04 Mar 2009, 6:34am #19
Terenes
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I'm Alkaiser from Cancer, a lv.88 wind with Storm Beating and Coma... now, I can focus on str and con safely, without worring about skill training. I'm not as rich as Philidor, but I make due. I'll get a pic of my stats soon..
but ALL ELEMENTS CAN BE AN ALL ASSIST, BUT NEEDS 3 ATTACKERS FOR BEST EXP.. a fire all assist is actually the fastest to level... since can hotfire any element of an attacking 0spd team, and winds can sacrifice con for str, if they choose. i have seen a fire all-assist, and I don't mind helping them when I get 0spd.


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Wed, 04 Mar 2009, 8:15am #20
ctr_7777
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yea fire dsnt need hidden skills because its strong already x.x


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Wed, 04 Mar 2009, 11:00am #21
scarletwulf
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still the only reborn and seriously high winds are alts of a fire for pure pk reasons only it makes me sick as a wind main

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Wed, 04 Mar 2009, 11:29pm #22
Terenes
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Most can also run their own burst team, and people like that I frankly have high animosity towards. Have the ability to powerlevel ANYONE, but won't.


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Thu, 05 Mar 2009, 3:38pm #23
ChaosTitan
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philidor wrote:

Speed up is absolutely uneccessary, besides at a high level you should have a steel hammer to go down to 0 spd and have enough agi to combo 100% of the time with a level 1 pet

(flexibility as shown on monster page of IGG site is always higher for the higher AGI monsters of same level, it is flexibility that adds to success rate of combo, unfortunately however higher AGI also means higher SPD which makes less likely to combo with slower monsters)

I have to disagree, It should be common knowladge that the more rounds you do the more exp you get (along with decent dmg 30-40k+) i will admit im lvl 125, and that amount of dmg is normal for us, with my personal burst team (3 fire,1 water) we get 14k-20k exp depending on crit. With the same fires but a wind used, our exp drops to under 10k. Wind eats exp badly. doing 4 step burst with a wind is simply a waste of time. and no matter how you look at it, 5 step is best in any type of team.


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Fri, 06 Mar 2009, 4:38pm #24
Terenes
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ChaosTitan wrote:

philidor wrote:

Speed up is absolutely uneccessary, besides at a high level you should have a steel hammer to go down to 0 spd and have enough agi to combo 100% of the time with a level 1 pet

(flexibility as shown on monster page of IGG site is always higher for the higher AGI monsters of same level, it is flexibility that adds to success rate of combo, unfortunately however higher AGI also means higher SPD which makes less likely to combo with slower monsters)

I have to disagree, It should be common knowladge that the more rounds you do the more exp you get (along with decent dmg 30-40k+) i will admit im lvl 125, and that amount of dmg is normal for us, with my personal burst team (3 fire,1 water) we get 14k-20k exp depending on crit. With the same fires but a wind used, our exp drops to under 10k. Wind eats exp badly. doing 4 step burst with a wind is simply a waste of time. and no matter how you look at it, 5 step is best in any type of team.

If you use a fire mage with a wind, of COURSE you're going to get less EXP... Shield Smash has AT BEST a 14% MDEF loss when mastered (I noticed using wind cut attack, or as I call it Wind Tickle), so using a mage with a wind is just STUPID.


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Sat, 07 Mar 2009, 1:06am #25
ChaosTitan
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Terenes wrote:

ChaosTitan wrote:

philidor wrote:

Speed up is absolutely uneccessary, besides at a high level you should have a steel hammer to go down to 0 spd and have enough agi to combo 100% of the time with a level 1 pet

(flexibility as shown on monster page of IGG site is always higher for the higher AGI monsters of same level, it is flexibility that adds to success rate of combo, unfortunately however higher AGI also means higher SPD which makes less likely to combo with slower monsters)

I have to disagree, It should be common knowladge that the more rounds you do the more exp you get (along with decent dmg 30-40k+) i will admit im lvl 125, and that amount of dmg is normal for us, with my personal burst team (3 fire,1 water) we get 14k-20k exp depending on crit. With the same fires but a wind used, our exp drops to under 10k. Wind eats exp badly. doing 4 step burst with a wind is simply a waste of time. and no matter how you look at it, 5 step is best in any type of team.

If you use a fire mage with a wind, of COURSE you're going to get less EXP... Shield Smash has AT BEST a 14% MDEF loss when mastered (I noticed using wind cut attack, or as I call it Wind Tickle), so using a mage with a wind is just STUPID.

the whole idea of bursting with a wind is to sacrifice your own time for the benefit of the wind. its the only reason why anyone would burst with winds


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Sat, 07 Mar 2009, 4:35pm #26
Terenes
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Yea, and when I get up around lv.180, I'll be nearly unstoppable, fast as hell, and not even really NEED HP aside from high quests. as is, my natural MDF is HIGHER than my natural DEF, and I need almost 70pts in DEF armor to
balance the 2 out, and I do a lot of hard quests alone... at lv.90...


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Sat, 07 Mar 2009, 6:26pm #27
mert
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Winds are better to burst with, than earths, if the fires are warriors. All the people think that having a wind in team is bad. No. and also winds are as Terenes said, unstoppable. :D they will become totally untouchable after they become knight(as far as i remember) and get their job skills :D


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Sat, 07 Mar 2009, 10:45pm #28
ctr_7777
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yea.. wind speeds are really high and they got coma skill i think..
so u wont get a chance to attack em sometimes..


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Sun, 08 Mar 2009, 8:49am #29
ChaosTitan
Conqueror
Avatarv1
Registered: Dec, 2008
Last visit: Wed, 24 Feb 2010
Posts: 167

when you get rebor you loose 30% or 20% seal xD

and no matter what..no wind stands a chance against a fire mage =D


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Virgo Server
IGN: ChaosTitan - Type: Fire - Class: Wizard
IGN: ChaosT1tan - Type: Fire - Class: Assasin
IGN: DarkHealer - Type: Water - Class: Assist
IGN: InVision - Type: Earth - Class - Warrior

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Sun, 08 Mar 2009, 4:35pm #30
Terenes
Scout
Trival
Registered: Feb, 2009
Last visit: Wed, 09 Nov 2011
Posts: 13

Well, let's see... if you can't take the 7k damage I'll be dishing out to fires (10k to non-biased), then you're still dead if you're slower than me
Wind is designed for the 1-hit kill for pk.. and you're full of crap, I have fought lv.120+ fire mages, and usually tell them to kiss my pixelated butt after they PK me and lose. it's just a matter of knowhow.


The acts of Man are better than the acts of God. It is proof we are alive.

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