wot is wind good for
water can heal
fier can kill
land can errrr have not played
wind as far as me know SH**
Sat, 10 Jan 2009, 9:31am | #1 |
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Sat, 10 Jan 2009, 9:40am | #2 |
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Water heals, yes. (healing powers)
Fire and Wind can work together as the best.
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Sat, 10 Jan 2009, 9:45am | #3 |
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Waters:
My top choices are Fire and Water, Earth can hold its ground, but Wind... just not my choice. Guy 1: "Hey, see that car?"
ign = Kazura
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Sat, 10 Jan 2009, 12:27pm | #4 |
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well me was told that wind is a good mage
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Sat, 10 Jan 2009, 6:38pm | #5 |
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For me, I use a fire warrior and a water healer as mains. I recommend using an Earth alt(add all points to CON) to walk-remote in Kelan cave for ores and money, because Earth has got high hp and def to last over-night. So Earth is good for remoting. For wind... IN MY OPINION, I dont like wind. Because if you are a fighter, you need CON, WIS, and ATK. If you are a mage/healer, you need CON, WIS, and INT. And since you only get 3 points per lvl increase, you dont have spare point to add to AGI when high lvl... This is why I chose Fire and water as my two mains... (though I did not choose Earth as remoter, because I thought very high AGI means high chance of dodging attacks, but it turns out to be CON... -.-lll ) hi hi |
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Sat, 10 Jan 2009, 11:29pm | #6 |
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Sun, 11 Jan 2009, 9:50am | #7 |
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me cant leave my laptop on over nite |
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