OK ima edit that sry for the inconvenient. Oh and in the last stage you need 900+ to outspeed the stage 12 mobs, but the guardians plust athena are dang fast, not even 1.1k outspeed them, so you just need to seal and support your team. Athena does FS but if you keep healing constantly it won't affect the team that much and she is hybrid so she hits the same as with skill so better seal and recover.subarushou wrote:
-_-" guardian on 12th paIace need 900+ SPD to surpass.... i've tried this with my water. she had 900 before n the wind shark moved first, after that she trained n gain IvI n her max spd was 902 n she moved first after that...
on 13rd paIace my water stiII can't outspd them so it's not 900+ spd >.>
r u reaIIy sure u've tried this? IoI
kensen wrote:
On the 13 palace some of the 'boss's' respawn's will get 1st turn no matter what if i recall correctly one of the wind 'boss's'is pretty fast but then again i have only done CP with a team consisting of water knight, water seer, and 2 fire killers (i find the story's about fast earth waller being required are just that story's)
Its admirable to know ppl passing the CP w/o earth. Indeed, the earth brings protection from the enemy such as stage 10 and 11 which are the most annoying ones. But is not necessary having an earth, =)
Last edited Fri, 13 Aug 2010, 1:57am by Nelsito
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