I created a water support yesterday that is now lvl 72, and i have like stats :
0 str
79 con
4 int
53 wis
0 agi
And 82 stat left to sign in, but I don't know to put where, at least I know not in str, but I want my water to be water support and sealer at the same time, need some help about stating.
Mon, 10 Sep 2012, 4:05pm | #1 |
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Mon, 10 Sep 2012, 4:37pm | #2 |
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Add more wis/agi and of course , INT for better seals and healing ! |
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Mon, 10 Sep 2012, 9:47pm | #3 |
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58 wis is good enough, no need to go for high sp when it's rather pointless when there's something called "food" to make sure you don't run out of sp. Get about 200 con. What exactly do you plan on using the char for? If it's for quest and stuff like that, it should have like 100 agi, 200 con, 100 wis would be ideal for a priest (if you plan on making the char a priest) and the rest in int, giving you about 200 int at lvl 100 rb. Though I wouldn't make a char like this....if you are looking for a support, you'll typically looking for a priest or a warrior;the main categories of support chars. Or you can try my build-up if you'd like... Water mage: lvl 162 2850 hp, 1.1k+ matk, 300+ spd, 1200+ sp. She's rather decent and resourceful in quests and instances, my idea of a "support" char. I'm such a troll Me + Piano Take them out with Love. One by one.
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Tue, 11 Sep 2012, 3:08pm | #4 |
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It seem's to me that support charcter is a sealer........ be it wit (for cuss) or seer for 'speedy' seals 187 FireKiller (With 'perfect+80' cape)with 117 rb Kanako and 152 rb Fred and 100 rb Viki(training Fred currently)
And various other alt's xD Virgo Server A Botter is a failure at life, compensating for being unable to be priapic
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Tue, 11 Sep 2012, 4:26pm | #5 |
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A water that with my fire can solo 15 RC, can help in quest for revive, and good sealing. Ins't agi wasted if you don't pk ? Like if you can add the agi points in con, can be a good water tank with lot of hp. |
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Tue, 11 Sep 2012, 10:24pm | #6 |
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Hmm, I was thinking you'd make that char a quester, like a tank sealer/fast person equipped with seer set. A Wit would be nice to have, a wit with 4k hp or so, but honestly...I don't believe you can do 15 RC with just a fire and a water wit unless you have a strong fire and strong pets. It'd be better to make a full team and make the wit have 300+ int, 30 agi, 170+ con, 58 wis. With my lvl 162 water and my lvl 112 killer, I did vicky's death quest, it was rather easy, but what annoyed me was when the Charles dude (I think that's his name) started having crits.... When you mean solo do you mean with 4 people that you control or as in fire +water in team? Solo=1 person..... I'm such a troll Me + Piano Take them out with Love. One by one.
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Wed, 12 Sep 2012, 9:23pm | #7 |
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Like having 3 wlos open, then team up at 15 rc. |
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Wed, 12 Sep 2012, 9:31pm | #8 |
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o.O why not go for 4 wlo? Lag? What elements in the team? Like just one water and like 2 fires? It'd be rather difficult for you to do that unless you can hit like a boss and seal like a demon. I'm such a troll Me + Piano Take them out with Love. One by one.
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Wed, 12 Sep 2012, 9:39pm | #9 |
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1 Fire killer, 1 water (dun know what job) and 1 earth/ fire mage. With 3 wlos I lag already. Edit : I've already seen a Earth killer + water knight, who passed the 15rc easily ._., though I was only blocking .. Last edited Wed, 12 Sep 2012, 9:44pm by Darzac |
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Wed, 12 Sep 2012, 10:05pm | #10 |
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you were in their team? If you were blocking you would be the meatshield....taking all the hits... You can easily do 15 RC with even 2 characters or perhaps 1 character alone, but you'd have to be very strong and have an insane amount of hp. 3 wlos....hmm, I believe it'd be better if you looked for another person to join your team, or make a new character and try to find out a way to get 4 wlos running properly enough for you to complete 15 RC. I'd say make the water a wit, wits are nice,m and they have a tendency to evade magical attacks (or at least mine does) and they have nice seals, seers would also work, but spd isn't really a priortiy in 15 RC. There are some 50-50 battles (battles in which the enemy or you have a chance to hit first), and a few fights with fixed spds, but their spd isn't really that high, at 450 or so, you'd probably out spd them all. I'm such a troll Me + Piano Take them out with Love. One by one.
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Fri, 14 Sep 2012, 5:48pm | #11 |
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Ok ill try to make it a wit, what does cape for wit gives ? So what I do now is motly add in con/int, I heard the 58 wis skill if crap, so im keeping my wis at 52. Last edited Fri, 14 Sep 2012, 6:17pm by Darzac |
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Fri, 14 Sep 2012, 9:49pm | #12 |
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the cape is same as knights, killers, priests, and warriors cape, adds full whatever class you are in, ex: fire rb as killer at 182= +65 atk cape. so wit would at 182 would be +65 matk. well, not really, the wisdom is very useful because with 58 wis and a few int (3 I think), you can use recovery normal which takes out the seals (except earth skills with the exception of cerebus earth mobs in sealed demons instance). Some mobs and quests have the seals last like 2-3 turns while others last only like 1, so it's useful for questing while at the same time useful to eliminate a seal when it is casted. I'm such a troll Me + Piano Take them out with Love. One by one.
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