what do i add for being a water supporter?? or is mage better? i dont know what to add... T.T i asked this guy he said just add WIS for being a supporter~ and then well if i wanna be a mage only add INT?? is that right? it seems wrong.... WIS adds SP right? so we need lots of it to make a mage out of it.... is it better to be a mage and a supporter together??
Tue, 17 Mar 2009, 1:18am | #1 |
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Tue, 17 Mar 2009, 1:29am | #2 |
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Do you want to be the last one alive, reviving all of your fallen comrades?
If you want to be the last one standing, add Wis then rebirth into a Priest.
It all depends on what you want. We can't tell you that. KaozReaper - for-hire Alchemist
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Tue, 17 Mar 2009, 1:47am | #3 |
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OH is that how ppl get Jobs? they rebirth and become something.... i was wondering about that.... wat if i wanna be a supporter and then uh.... how do i keep myself alive?? i mean shes so weak... >.< she has nothing but WIS... this one im only at level 10 dont wanna go too far before i know about it... |
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Tue, 17 Mar 2009, 7:16pm | #4 |
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supporters usually have high con as well for hp :) but there is no one path to choose. my water support also has high int, as high int is higher chance of miss on them, higher damage, and higher chance of sealing enemies :) Server:Gemini
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Tue, 17 Mar 2009, 7:20pm | #5 |
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a supporter need speed too..
Lv: 13x Water Knight [Andrams], 12x Fire Kiler [Pyro], And Many More :3
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Tue, 17 Mar 2009, 7:40pm | #6 |
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Lol, pure water supporters have 0 agi. My priest has 100 int, 120 wis and people miss her a TON. Int isn't all that makes mages miss. KaozReaper - for-hire Alchemist
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Tue, 17 Mar 2009, 7:43pm | #7 |
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ok i made a healer then lol
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Tue, 17 Mar 2009, 8:36pm | #8 |
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No you don't. Spd is purely for PK. Wait for a few months after v4 comes out, you'll start seeing more and more players that build 0-4 agi fire Killers and 0 agi water Priests. You'll never outspeed the bosses in the higher lvl quests, so you may as well be hella strong or build like a bloody tank. By that time, all of these quest build fires will combo w/ each other and the waters will likely go first anyway. Just wait. : ) EDIT: You will need knights though. You'll need a Knight to pop into the battle, cast it's job skill (anti-seal party for x turns) then pop out. Other than that one instance, you won't need spd for quests. KaozReaper - for-hire Alchemist
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Tue, 17 Mar 2009, 8:44pm | #9 |
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ough..
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Tue, 17 Mar 2009, 8:57pm | #10 |
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Have you ever tried DS? My guild leader is a water with (it appears) over 1.5k spd. He still goes slower than EVERY monster in the 2nd to last battle. They just have ridiculously high spd later. So it's only a matter of surviving, not out running. KaozReaper - for-hire Alchemist
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Tue, 17 Mar 2009, 9:02pm | #11 |
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lool
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Tue, 17 Mar 2009, 9:03pm | #12 |
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No problem mate. :D KaozReaper - for-hire Alchemist
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Wed, 18 Mar 2009, 5:55am | #13 |
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water mage better ^^ |
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Wed, 18 Mar 2009, 11:54am | #14 |
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yep water with spd is shit for harder quest like my water with only 1.9k hp is soooo useless so i had to make another preiest type its got 3.5k+ 0 spd, 250 int,100 wis,0 spd, and its got full 50% seal clothes XD and for DS u need to have a Earth tank type it really helps |
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Wed, 18 Mar 2009, 5:22pm | #15 |
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hmmm mage or supporter well u can be both..hahahah ds- earth with good sealing percentage and fast enough to out run the mobs... in doing the quest you need alot of back ups ....i think thats better |
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Wed, 18 Mar 2009, 8:07pm | #16 |
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AnGeL, you won't find an earth that'll out speed the mobs. You can try though : ) KaozReaper - for-hire Alchemist
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Wed, 18 Mar 2009, 11:23pm | #17 |
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Kaoz i didnt say int was sole deciding factor, i just said it helps. also, ds quest i heard was around 4k spd monsters in the dragon fight, so currently winds cant outspeed them either, unless maybe pure spd and insane spd equips, but that would leave them with no damage or defences most likely Server:Gemini
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Wed, 18 Mar 2009, 11:36pm | #18 |
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well i would say that you should make a water mage but have the mage get revive |
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Thu, 19 Mar 2009, 4:01am | #19 |
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yeah we tried it with my frends earth and his faster than the mobs^^ the problem is he cant seal that good..hahahahah and the water keeps on dying so needs alot of back ups to jump in the game... |
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Thu, 19 Mar 2009, 9:49am | #20 |
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Angel, I believe kaoz i talking about more high end mobs, such as for ds quest. lower level mobs can be outsped by anyone at high levels. Server:Gemini
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Thu, 19 Mar 2009, 4:36pm | #21 |
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'Twas indeed what I meant.
The "ds" must've thrown me off. KaozReaper - for-hire Alchemist
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Thu, 19 Mar 2009, 5:59pm | #22 |
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I think the DS quest is for rebirthed people at around level 150 or so, at level 180 with 540 stat points not rebirthed so 150 rebirthed should be roughly 750 (I don't know how many stat points you get at rebirthed levels so I'm still assuming its 3 per level, 180 not rebirth = 80 rebirth + 70*3 = extra 210 stat points for 150 rebirth) Lets see if is enough AGI (using Wind knight rebirth stats): STR: 200
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Thu, 19 Mar 2009, 6:04pm | #23 |
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Also I personally made a water mage alt but their primary function is dealing damage with a secondary function to revive and sleep, they dont have revive or sleep yet as I'm working on water thunder for them which is still 5 levels away since I had to spend a few levels raising there con and agi to get first hit in oslya. Only train with grape syrups with it since thunder hit kills 2 raptors in a row in the first turn. |
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Fri, 20 Mar 2009, 3:53pm | #24 |
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So far I made a Water Mage too, but its hard to play without the Assist skills.....
*#ENHU#* lvl 57 Fire Warrior- Aries
Enhu lvl 34 Fire (Pure STR Burster)- Sagittarius
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