Goddess Training Guide « Leveling « WLO Gameplay
 
Fri, 06 Feb 2009, 1:06pm #31
mert
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steelangel40 wrote:

Mert82 wrote:

mohee311 wrote:

But using Slowdown,Poison,Hot Fire,Hags gives us fires the most EXP.
So it should still be an option for ppl to choose. Though i have noticed the water,wind n earth element don't get as much exp as when fire didnt use the poison debuff..o wells^_^ they still get more exp! :P

Very Nice guide BTW^o^

Oh..

Yes that's true, but poison part doesnt work with other debuffer elements excecpt water. Let me tell why: Because poison spell must miss, otherwise the monster dies before fires attack it. and only waters can block the poison spell, with their Shrink's.

Edit: Sorry for Double-posting! <:/
And also the fires without water elements in team should use fiery on pet thing.

ive found when im training that once u slow an enemy poison will always miss id advise 1st slow 2nd poison 3rd hot fire and 4th hag or strongest atk

Even if your move misses, you can still get the exp from it.


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Fri, 06 Feb 2009, 1:12pm #32
mert
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Duremite wrote:

When I used to burst I found that using Speed up on yourself gave almost the same amount of EXP and didn't affect the combo. ^^

yeah, that doesnt affect the horse's speed a lot. well, level 150+ people with wind alts bursting used to use speed up.

that really doesnt change anything


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Sun, 08 Feb 2009, 3:17am #33
Hugomka
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Okay, I already allow to use of Speed-up. :D

I am not sure to buff on yourself has same amount exp as to buff on pet.
Maybe in normal training, I am quite sure it doesn't work in Goddess Skill Training. Because it is according to your level. If you are level 150 and fighting against a straw chicken of level 12, then the buff will only ended waste, so no exp from that. But on level 5 pet against level 12 chicken... <_<

---

I have a theory about usage of Shrink.
Normal, Slowdown has effect of 3 rounds, so it will wore off after 3 rounds. It is impossible to get exp from Slowdown in the first round of 4 rounds battle with 1 mob.
But Shrink helps Slowdown to get 1 round more, so it has effect of 4 rounds now, which is very useful for 4 rounds battle with 1 mob.
That is why it needs good working Shrink in the Goddess Skill Training, otherwise it will be failed. In short:

Only Slowdown = 3 rounds
Shrink + Slowdown = 4 rounds

So conclusion: slowdown -> poison spell -> hot fire -> hagendis hit/5-star hit/fire combo beating, requirement: Shrink in the first round.

Last edited Sun, 08 Feb 2009, 3:26am by Hugomka

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Mon, 09 Feb 2009, 12:54pm #34
Zero
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Hugomka wrote:

Okay, I already allow to use of Speed-up. :D

I am not sure to buff on yourself has same amount exp as to buff on pet.
Maybe in normal training, I am quite sure it doesn't work in Goddess Skill Training. Because it is according to your level. If you are level 150 and fighting against a straw chicken of level 12, then the buff will only ended waste, so no exp from that. But on level 5 pet against level 12 chicken... <_<

---

I have a theory about usage of Shrink.
Normal, Slowdown has effect of 3 rounds, so it will wore off after 3 rounds. It is impossible to get exp from Slowdown in the first round of 4 rounds battle with 1 mob.
But Shrink helps Slowdown to get 1 round more, so it has effect of 4 rounds now, which is very useful for 4 rounds battle with 1 mob.
That is why it needs good working Shrink in the Goddess Skill Training, otherwise it will be failed. In short:

Only Slowdown = 3 rounds
Shrink + Slowdown = 4 rounds

So conclusion: slowdown -> poison spell -> hot fire -> hagendis hit/5-star hit/fire combo beating, requirement: Shrink in the first round.
if i remember correctly, you can't Duel Debuff a target with a skill that does the same thing as another skill. for example. you can't use Shrink, on a target that has Slowdown already used on it. actually... since Shrink Debuffs nearly all stats on the target.. i don't think you can use nearly any other stat debuff when someone is shrunk.. but please, correct me if im wrong. :D


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Mon, 09 Feb 2009, 7:52pm #35
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Zero, your theory is very interesting. It is very possible that Shrink has already slowdown with it. It would also explain that Slowdown will along with the Shrink until the end. I already noticed that Poison Spell won't be longer than 3 rounds, even the Shrink was already used.

I conclude, with your help Zero, that Shrink is a combination of many debuffs, which the slowdown is one of those debuffs.

By the way, that is why water must be the fastest of the whole team, to use Shrink as the first debuff. Allthough it can be combined with terrafication, since it is a different kind of debuff, which called "trap".

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Wed, 11 Feb 2009, 9:27pm #36
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EhM

Shrink - Water goddess spell
Sleep - Water hidden spell [(WIS = 43) Correct mt if i am wrong]


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Fri, 20 Feb 2009, 5:17am #37
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i have a fire question. on my character whenever i use slow then poison after it always misses but poison always hits when no debuff is on them. can i not have two debuffs on at the same time?

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Fri, 20 Feb 2009, 9:17am #38
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Thanks for the post. I've often trained with people who didnt know exactly what to do. advised them this and they did it better^^

I've seen people burst with dairy cows, is that kinda the same as training with a veloceraptor? >.< cause i was suprised when I saw it...


Spoiler:
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Please help me take care of my babies ^-^
Thanks to all that already have clicked ^-^

And the babies of MiyaLuna

Spoiler:

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Thank you, i'll click on yours as much as possible too:)

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Fri, 20 Feb 2009, 10:50am #39
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any pet can do for goddess training..

just make sure that damager speed is lower than pet's speed..

I ever use chicken(fire type) for bursting,and cow..
even use pink earthworm..

but,for best result,u can use pet that has quite high speed so it's easy to set up damager's speed,and quite strong pet so it can give more damage...


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Fri, 20 Feb 2009, 12:04pm #40
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so the higher lvl (fire) pet, the better? Or am I reading a little to much between the lines?
In other words i could even use my echinated starfish(firetype, original lvl 53) to burst? cause i can catch that on my own now^^


Spoiler:
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Please help me take care of my babies ^-^
Thanks to all that already have clicked ^-^

And the babies of MiyaLuna

Spoiler:

http://www.unicreatures.com/pet.php?id=200429 http://www.unicreatures.com/pet.php?id=186238 http://www.unicreatures.com/pet.php?id=193475 http://www.unicreatures.com/pet.php?id=187068 http://www.unicreatures.com/pet.php?id=183307 http://www.unicreatures.com/pet.php?id=183309 http://www.unicreatures.com/pet.php?id=183049 http://www.unicreatures.com/pet.php?id=186578 http://www.unicreatures.com/pet.php?id=183179 http://www.unicreatures.com/pet.php?id=182812

Thank you, i'll click on yours as much as possible too:)

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Fri, 20 Feb 2009, 3:30pm #41
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yes you can use it...
but somehow mob has different str...
even lower mob can has more str than higher mob...

any element can do
but,we choose fire coz can give extra damage to wind type mob..
which mean give more damage..
more damage = more exp...
(better choose to fight wind type mob so it can give u extra damage<=>extra exp,don't fight the water one,coz can lower ur damage,but if all wind mob spot u can find is occupied,u still can do with fire or earth mob)


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Thu, 26 Feb 2009, 8:16pm #42
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Best Guide ive seen lol

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Tue, 03 Mar 2009, 1:17am #43
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If I have a full water team (4 water chars), what is the best way to get the most exp for them?

Last edited Tue, 03 Mar 2009, 2:13am by angelmei

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Tue, 03 Mar 2009, 5:57pm #44
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Thx for the gs guide:)


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Wed, 04 Mar 2009, 4:50pm #45
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*wants to say something too*^^
since i am most of time bursting a wind in my teams...(i think its pretty unfair to ignore other elements only because water gives most exp >:| )
1) the spd-up-thing:
in general it doesnt affect the rate much if you and your horses have good average speed. It mostly fails when you are training on fast mobs, like bees, or with a melee pet team, using tigers, utans or pandas. (Pandas are putting in danger the combo anyway on a very high rate)
Further, most people use kelan equip/spd belt for burst, so wind can simply equip the horse otherwise than anyone else if there are any problems. On the other hand, spd up can be nice if you have a fast fire in the team, when you dont have combo problems. It can speed up the one single horse enough to still get its attack considered as main attack for exp, which gives you some more than if the players attack is considered.
2) Wind and Water in one team should pay attention: wind should always be slower than Water, otherwise the EXP will sink.
3) On crits: crits actually dont give you like 10k extra exp but simply some more. I dont know exactly how much (maybe +10 or 20%?), and if it depends on the crit-percentage you use.

btw: robbie, unfortunally your water sequence does only work with manually burst^^

that was all i had to add i think ;)

greetings
Osoko

Edit:

angelmei wrote:

If I have a full water team (4 water chars), what is the best way to get the most exp for them?

i dont know if its even possible to get considerable exp, but for sure, you need 1 to cast all the water spells, the ones with the most matk/atk shoudl do the attacking, since you need dmg to get exp. You may exchange the atk/spellcasting sometimes to equilibrate the exp though.

Last edited Wed, 04 Mar 2009, 4:59pm by Osoko


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Thu, 05 Mar 2009, 5:07am #46
ROBBIE
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Osoko wrote:

*wants to say something too*^^
since i am most of time bursting a wind in my teams...(i think its pretty unfair to ignore other elements only because water gives most exp >:| )
1) the spd-up-thing:
in general it doesnt affect the rate much if you and your horses have good average speed. It mostly fails when you are training on fast mobs, like bees, or with a melee pet team, using tigers, utans or pandas. (Pandas are putting in danger the combo anyway on a very high rate)
Further, most people use kelan equip/spd belt for burst, so wind can simply equip the horse otherwise than anyone else if there are any problems. On the other hand, spd up can be nice if you have a fast fire in the team, when you dont have combo problems. It can speed up the one single horse enough to still get its attack considered as main attack for exp, which gives you some more than if the players attack is considered.
2) Wind and Water in one team should pay attention: wind should always be slower than Water, otherwise the EXP will sink.
3) On crits: crits actually dont give you like 10k extra exp but simply some more. I dont know exactly how much (maybe +10 or 20%?), and if it depends on the crit-percentage you use.

btw: robbie, unfortunally your water sequence does only work with manually burst^^

that was all i had to add i think ;)

greetings
Osoko

Edit:

angelmei wrote:

If I have a full water team (4 water chars), what is the best way to get the most exp for them?

i dont know if its even possible to get considerable exp, but for sure, you need 1 to cast all the water spells, the ones with the most matk/atk shoudl do the attacking, since you need dmg to get exp. You may exchange the atk/spellcasting sometimes to equilibrate the exp though.

m wind
i have seen only effect of water gs is valuable if wind n water r in team
so if wind is faster, it has to follow spd up sequence so that first spell for water is GS, will give same xp.......technically speaking no other water spell is valuable..so the xp wont change at all...

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Thu, 05 Mar 2009, 5:23am #47
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tip winds rarely get to burst using your method cos fires get lower xp however if wind has 0 spd and\ attacks he gets same as the fires im wind lvl 84 i use 1: shield smash 2:unload wall 3:cord 4:atk with bow and it works better cos i can get 0 spd
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Fri, 06 Mar 2009, 12:40pm #48
Osoko
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Hm, sure you depend on nice teammates
The winds we support in our teams are all above level 110 now.
We sometimes use wind instead of water, sometimes both in one team, for the exp, theyre still okay, for all of the chars, but lesser though then with water alone, sure. For me, since i think the most important is that everyone in your guild and your friends progress, it does not change much if i get about 1k exp less for a fight when a friend gets 8k more for that.^^
After all, better leveling a wind char in your team than a pet, they drown exp badly ._.

@Robbie youre right, that water goddes is the spell important for the exp burst, since it increases the damage, so changing the spell order could work too. Keep in mind though that the exp HAVE to sink, since you have 1 damage dealer less in your party, considering wind does not attack, i never tried the wind-attacks-version though.

@scarletwulf
for some winds, it may get hard to get 0spd without using mall equip though.
I dont understand that whole speaking about fires and 0 SPD anyway.
we do not match our speed and dont have 0, still get combos and good exp, so whats the reason of that hype? oO


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Wed, 11 Mar 2009, 6:11pm #49
solo
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urgg i wanna do bursting but i dont have the goddess skill and it looks like fire wont even get the most exp in it..i rather just try to figure out how to get alot of exp on my own without a group


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Fire killer lvl 128 rb
Water wit lvl 136 rb
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Wed, 11 Mar 2009, 7:26pm #50
Flood
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solo wrote:

urgg i wanna do bursting but i dont have the goddess skill and it looks like fire wont even get the most exp in it..i rather just try to figure out how to get alot of exp on my own without a group

lol fires will still get more exp then they will ever see from regular training without pots/cards that is. My fires are 15x,16x (gs build), and 17x and they see between 12k (no crit lvl 15 pets)- 45k trip crit fresh horses.


Taurus:
Flood (alt 155+alt 0212 "F") 199 water
Zerg 199 fire melle
TorChick (alt 155+ 0226 "T" alt 155+ 0209 "C") 199 fire mage
M1Abrams 197 earth mage

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Wed, 25 Mar 2009, 5:59pm #51
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Can I replace fiery attack with hot fire attack on the pet with the firealt? I'm building up alot of wis since some bosses know water thunder beating so SP will soon be no problem. Also my fire gets no exp from battles even from poisoning. And my wind only knows cord and shield smash and my water only knows freeze and shrink so I can't do the three round debuff.

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Sat, 28 Mar 2009, 7:19pm #52
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Thanks for this helpful guide =D Hope i'll be getting my gs soon :)


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Sat, 28 Mar 2009, 8:56pm #53
Flood
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philidor wrote:

Can I replace fiery attack with hot fire attack on the pet with the firealt? I'm building up alot of wis since some bosses know water thunder beating so SP will soon be no problem. Also my fire gets no exp from battles even from poisoning. And my wind only knows cord and shield smash and my water only knows freeze and shrink so I can't do the three round debuff.

IF your teams doing a 2 debuff fire method, your water MUST be faster then the wind and MUST cast shrink first


Taurus:
Flood (alt 155+alt 0212 "F") 199 water
Zerg 199 fire melle
TorChick (alt 155+ 0226 "T" alt 155+ 0209 "C") 199 fire mage
M1Abrams 197 earth mage

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Tue, 31 Mar 2009, 2:16pm #54
solo
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i finally got my goddess skill and i got a cow and my speed down to 0 and it won't even do the combos! i even try to get my fire to have 20 speed and the cow got like 34 and still wont do combos


fire killer lvl 132 rb
Fire killer lvl 128 rb
Water wit lvl 136 rb
Earth wit lvl 114 rb

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Wed, 01 Apr 2009, 6:37am #55
Priscilla
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NICE GUIDE =)
THE HIGHEST IM GETTING IN BURSTING IS 22K=)
WE ARE DOING 8 ROUNDS HEHHE=)
FIRE ELEMENTS SPENDS MORE GOLDXD

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Thu, 02 Apr 2009, 1:27am #56
philidor
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The water has for a long time had the last support skill (now am going to spend 10 levels pumping their AGI to 70) so is leveling quite fast since I last wrote, the Fire gets about 1400 exp some battles (I gave them 5 INT to make poison and slowdown more accurate), and I cast speed up on the cow while the water shrinks first move.

Only real problem we have is that sometimes the cows don't want to cooperate and combo without the fire (the fire has 0 SPD, eremote, and 27 AGI, level 49) so if anyone wants to help my fire level fast to 60 in a team of 4 feel free to take them for awhile.

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Thu, 02 Apr 2009, 1:30am #57
philidor
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solo wrote:

i finally got my goddess skill and i got a cow and my speed down to 0 and it won't even do the combos! i even try to get my fire to have 20 speed and the cow got like 34 and still wont do combos

whats your level? I find the more I pump its AGI the more likely it is to combo with 0 SPD. As a noob you hardly combo with even just 10 spd difference, but with 124 AGI you can combo with 150 SPD pets about 100% of the time with 0 SPD. Also depends on level.

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Thu, 02 Apr 2009, 1:37am #58
SeaWolf
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I think you guys are crazy. But maybe I'm missing something.

I get horses (all the same level) when I'm GST'ing. I make sure my attackers have speed as close to pets as possible. I find I get my best XP when my attackers have speed 1-5 less than pets.


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Sat, 25 Apr 2009, 2:23am #59
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Can you Tell 3 step burst is better or 4 step burst??


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Sat, 25 Apr 2009, 2:26am #60
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