Im new to bursting, idk where to go, ive been doing senior beetles but I combo only so much. I also don't do much damage as I only have one fire fighter, the other is a fire mage, which kinda sucks... and Ive been using sheep because I cant really get any horses/cows without being partially murdered.
So im lvl 60-75, have 1 water, 1 wind, and 2 fires. Would appreciate your help very very much! :)
Sat, 08 Jun 2013, 4:32am | #1 |
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Offline | Link |
Sat, 08 Jun 2013, 1:51pm | #2 |
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make sure all fire have 0 spd and u can try bursting at the rain forest frog outside of holy village.
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Offline | Link |
Sat, 08 Jun 2013, 9:19pm | #3 |
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depending on your hp is where you go and if you are going to go afk for long time or not
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Offline | Link |
Sun, 09 Jun 2013, 12:25pm | #4 |
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Hi frostblue! The title of your topic seems a bit confusing to me.. do you need help to burst your chars? OR do you need help with how to burst your chars effectively? Anyway, as already mentioned,
You can also use a Shadow Pestle (SPD -99) and Iron Ball (-40) to reduce the spd. Those two items can be used for your lvl. Are you doing the right bursting pattern for fires?
If it is a fire mage, the best MATK skill is Fire Combo Beating.
Remember: You can do more damage if those skills are MAXED. So take time to train those skills to burst better. If you don't have those skills yet, learn them by adding more INT for your fire mage, and by adding more STR and at least 4 AGI on your fire melee. Your water should be the fastest in your burst team. Meaning, that char has the highest SPD and moves first every time you fight.
This is the burst pattern for water:
You can learn Sleep Spell when your WIS is at least 47 and
For your wind, that char should be the second fastest char in your burst team.
In my own experience, I think this pattern gives the most exp for a wind in a burst team of 2 fires, 1 water, 1 wind (The exp is just close to the exp your water gets)
It's better to put the Cord Spell on the 4th and/or 5th round because it saves SP (only costs 47 SP) instead of Coma Spell which costs 81 SP. For the burst pets you are using,
Normal Attack is just clicking the enemy and your pet will attack it without any skill. Your burst pet does not necessarily have to be a Cow or a Sheep.
Example: If you burst on Wind Jellyfish, you can use a Fire Jellyfish as burst pet. Something like that. Catching a low-level burst pet is pretty easy. :D
For the burst spots! If you have enough SP food, you can choose to burst on beetles in South Island by auto-moving there. The exp will not be as high as the exp you get from bursting on wind mobs because the beetles have no element and your damage on them is not as high as when you do damage on a wind mob. Take this example: In my burst team (with 2 fires lvl 180+ as damage dealer), my water and wind/earth/fire char gets 18k-22k exp from bursting in beetles. But when I burst them on Wind Jellyfish, they get 20k-26k exp. These are the exp they normally get without any of the fires doing crit damage and on a day without 2x exp event. See the difference? Here are my suggestions for burst spots: You can choose to sit on one burst spot, preferably somewhere with a wind mob, and just wait for the monster to respawn and then burst. You can regain some SP while sitting and waiting for the monster to appear again. There are usually two monsters for burst spots like these. The places are:
There is also the Wind Sheep, mentioned in the previous post but I haven't tried there. Note: The names of the monsters I've mentioned are not the exact names of those monsters. I just used those names to specify the element. There are also spots in which the monster respawns fast but sadly, it's not a wind. The exact name of the monster is: Huge Jellyfish, located in North Island by the beach. The amount of exp depends on the amount of damage to the enemy and the number of assist skills your chars used during the fight. So the lvl of the monster you kill is not that important. I'd prefer low-level monsters over high-level monsters. Your fires can do more damage if they have high MATK/ATK. To increase MATK/ATK, add more points to your char's INT/STR, respectively. Also, equips that add MATK/ATK are helpful. These are all I can share right now. I hope it's useful. Well, if you have the resources (money or gold) to buy normal burst or cuss burst, then you wouldn't need to learn all of these. XD If you want to try cuss burst, first of all, you need an RB Wit char with Wit JS to do cuss burst. I think your char is not prepared for that yet so I don't really suggest it for now. Last edited Sun, 09 Jun 2013, 12:42pm by superficial19 ---- ---- ---- ---- ---- ---- ---- ---- ----
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Offline | Link |
Sun, 09 Jun 2013, 9:24pm | #5 |
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That's a mouthful. Friend of mine used to burst in La Tim cave back in the days. Don't know if he still does but it's nice there, little lag and a box you can open every few minutes. I'm such a troll Me + Piano Take them out with Love. One by one.
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Offline | Link |
Tue, 11 Jun 2013, 11:23pm | #6 |
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Sorry, ya, I wanted some advice, I have alts so I can burst by myself, I just needed the right info. I found out I didn't have GS on my mage, and she still had terrible equips. My only questions:
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Offline | Link |
Wed, 12 Jun 2013, 1:22am | #7 |
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The "hit" ones are typically the strong single target skills. The beatings are usually double target skills, depending on your element and attack preference (melee/mage) that is. I'm such a troll Me + Piano Take them out with Love. One by one.
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Offline | Link |
Wed, 12 Jun 2013, 3:59am | #8 |
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It's true, beating skills attack more than 1 target and usually don't combo with other skills. The Fire Combo Beating skill is rather a special case because it can combo with Hagendis Hit and attacks only 1 target. I see others use Fire Stone Hit as well for fire mages. It's up to you. (: ---- ---- ---- ---- ---- ---- ---- ---- ----
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Offline | Link |
Wed, 12 Jun 2013, 5:16am | #9 |
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Ah, thanks so much! |
Offline | Link |
Wed, 12 Jun 2013, 5:10pm | #10 |
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I've tested it and Fire Combo Beating deals a little more damage than Fire Stone Hit. Saves more Sp as well, depends on your preference I guess, I tend to use Fire Combo Hit occasionally. Also, most beating skills will attack 1 single target. The only exceptions I can think of are: Cyclone Beating, Water Pole Beating, Thunder Beating, Blaze Beating, Fire Blast Beating, Fire Ball Beating, Sword Awn Beating, Five Star Beating, Hagendis Beating, Fire Stone Beating, Rock Elf Beating, Rock Fall Beating, and Rock Blast Beating. I'm such a troll Me + Piano Take them out with Love. One by one.
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Offline | Link |
Fri, 14 Jun 2013, 11:26pm | #11 |
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Another question, been bursting all day :)
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Offline | Link |
Fri, 14 Jun 2013, 11:48pm | #12 |
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Sorry, I forgot. Im getting around 20k on a 2x weekend when my sheep are lvl 1, and by the time they hit 25, its around 10k... is this good or bad? |
Offline | Link |
Sat, 15 Jun 2013, 1:34am | #13 |
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u can use any catchable pets but i suggest fire types such as fire fros or fire beetles.but any catchable pet will work as long as speed is under 100.
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Offline | Link |
Mon, 17 Jun 2013, 1:55pm | #14 |
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@pswk2
'To each his own' If you normally get 10k exp without 2x exp event, then getting 10k exp on a 2x would be a good sign to change your burst pets. That's what I usually do. Others may have their own methods and may differ from mine. On double exp event, I change pets when the exp of the char I'm bursting is the about the same exp he/she gets without 2x exp.
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Offline | Link |