Level Class and Stats « Leveling « WLO Gameplay
 
Mon, 20 Oct 2008, 4:12am #1
Hugomka
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LEVEL CLASS:
Level 1-9: Newbie - cannot trade or express
Level 10-19: Junior - just beginners.
Level 20-39: Novice - doing at least something better.
Level 40-59: Expert - starting a real deal.
Level 60-79: Elite - strong guys
Level 80-99: Master - super elites
Level 100+: Grand Master - can be reborn into Job Class.

GRAND MASTER CLASS:
Level 100-119: Grand Master Junior (Reborn: 1-20)
Level 120-139: Grand Master Novice (Reborn: 21-40)
Level 140-159: Grand Master Expert (Reborn: 41-60)
Level 160-179: Grand Master Elite (Reborn: 61-80)
Level 180-199: Grand Master Master (Reborn: 81-100)
Level 200+: GAME MASTER - The Greatest Grand Master (in short GGM) (Reborn: 101+)



The best stats for every fighter and mage:
In my opinion are the assistant skills very important, so I advise you to get them all first. Those are my advises, it is up to you to follow my advises or not.

http://wlodb.com/images/wind.png The element Wind:

Wind Fighter (lv 90): STR 65, CON 30, INT 7, WIS 49, AGI 124
The fastest fighter, add more into STR/CON after lv 90. It has lowest CON, but they are very good protection by the goddess skill Vanish. The fate to be a Knight is already definitely for a wind fighter. Those stats are my best advice for all wind users.

Wind Mage (lv 82): STR 0, CON 31, INT 86, WIS 49, AGI 85
The coolest mage with 2 physical skills, add more into CON/INT after lv 82

http://wlodb.com/images/fire.png The element Fire:

Fire Fighter (lv 65): STR 85, CON 55, INT 1, WIS 55, AGI 4
The strongest fighter, add more into STR after lv65 to be a real Killer. Those stats are my best advice for fire users.

Fire Mage (lv 65): STR 0, CON 55, INT 86, WIS 55, AGI 4
The strongest mage, add more into INT after lv65 to be a real Wit. If you want to use the agressive Fire Fairy Skill "Zavrl's Wing" the best, then be a Fire Mage.

If you think you are too slow, add a little more into AGI or get full high speed armor and if you think you have small HP, then add a little more into CON. CON 80 is actually already high enough for fire users, more than 80 is not needed. Just depend on healer and protector.

http://wlodb.com/images/water.png The element Water:

Water Fighter (lv 65): STR 58, CON 61, INT 3, WIS 58, AGI 20
The medical fighter, add more into STR/CON after lv 60 to be a Warrior.

Water Mage (lv 70): STR 0, CON 52, INT 85, WIS 58, AGI 20
The medical mage, add more into CON/AGI after lv 65 to be a Priest. Those stats are my best advice for water users.

Water Pure Healer (lv 85): STR 0, CON 100, INT 3, WIS 58, AGI 99
The real healer, add more into CON after lv 85. A healer can better really fast to make enemy sleep and to cure patients before it is too late. And to have really big HP to survive for long time.


http://wlodb.com/images/earth.png The element Earth:

Earth Fighter (lv 67): STR 80, CON 54, INT 4, WIS 48, AGI 20
The hardest fighter, add more into STR/CON after lv 62 to be a real tank.

Earth Mage (lv 80): STR 0, CON 53, INT 114, WIS 58, AGI 20
The hardest mage, add more into CON/AGI after lv 75 to be a real tank and a good summoner. Those stats are my best advice for all earth users.

Earth Pure Protector (lv 82): STR 0, CON 100, INT 4, WIS 48, AGI 99
The real protector, add more into AGI after lv 82. The dependable protector must have really big speed to trap enemies faster and to protect team as the best. CON 100 is enough for a good protector, just depend on a healer when you died.



=== EDITED ===

SUPER HYBRID

Definite: Hybrid = mix of fighter and mage (high STR and INT)

I heard from some friends who wants to have complete skills, it means full physical, magical and assistant skills. They are called "Super-Hybrids". It is easy to combine 2 Best stats of fighter and mage, and I will also show you at which level you would be a completed super-hybrid. I don't want to give you advices about the Hybrids, but I must respect their wishes, so here are they:


http://wlodb.com/images/wind.png Wind Super Hybrid (lv 117): STR 65, CON 32, INT 86, WIS 49, AGI 124
Complete skill lists (lv 107): STR 65, CON 0, INT 86, WIS 49, AGI 124 (still 2 missed points)
Yeah, already in Grand Master Class. Add more points into STR/CON/INT after lv 117

http://wlodb.com/images/fire.png Fire Super Hybrid (lv 93): STR 85, CON 54, INT 86, WIS 55, AGI 4
Complete skill lists (lv 75): STR 85, CON 0, INT 86, WIS 55, AGI 4
Weak fire user, but at least full skills. Add more points into STR/INT after lv 93

http://wlodb.com/images/water.png Water Super Hybrid (lv 84): STR 58, CON 51, INT 85, WIS 58, AGI 5
Complete skill lists (lv 66): STR 58, CON 0, INT 85, WIS 58, AGI 0 (still 2 missed points)
Poor water user, he/she will be very unpopular, too easily die. And I know you will say: "Shut up, Hugomka". Okay, they are for a super hybrid. Add more points into STR/CON/INT after lv 84

http://wlodb.com/images/earth.png Earth Super Hybrid (lv 102): STR 80, CON 55, INT 114, WIS 58, AGI 4
Complete skill lists (lv 88): STR 80, CON 12, INT 114, WIS 58, AGI 4 (still 1 missed point)
The hardest hybrid, but the most soft earth user, just add more points into STR/CON/INT after lv 102


For all hybrids, sorry to make you fun and have fun with your "super hybrid" stats. Besides this game Wonderland Online is a game for fun. So I respect you as a hybrid. But if you are a very serious player and you want really to be strong and dependable, you can better avoid those hybrid stats.

Last edited Mon, 28 Dec 2009, 10:00pm by Hugomka

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Mon, 20 Oct 2008, 9:45am #2
dotnet54
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cool work here but dont u think 30 con (in wind)is small for a lvl 90 even though they have vanish

EDITED
------
thanx again for ur latest updates

Last edited Sun, 26 Oct 2008, 9:11am by dotnet54


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Mon, 20 Oct 2008, 10:09am #3
Hugomka
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Wow, dolnet. You are very sharp. Yeah, indeed. It is too low CON.
But it cannot help. You can add 24 CON more into CON, but then it will be level 98. Actually wind fighters are only good against fighters and physical mobs, but their biggest weak point is a strong mage. The STR 65 and AGI 124 are needed to get the highest mysterious skill "Storm Attack". The Storm Attack is the strongest attack skill of wind users.

Actually the CON 30 is good enough for wind fighters and mages, as long as if they have vanish. Besides they can also depend on the protector's stone wall. So they can attack first, while the protector give the wind a stone wall. The stone wall and the vanish have same goal, protect from physically attacks. When I was a wind fighter and saw a mage, I would to attack him fast as possible, without vanish. That is very risk, I know, but there are always others, who can support wind fighter/mage. Like water shield from healer.

Another danger is flying out of the battle. If I calculate good: 100 HP as a lvl 1 player + 90 levels x 2 HP + CON 30 x 10 HP = 580 HP as a theoretic HPmax at lvl 90. It means 580 x 1,5 = 870 damage. If a wind warrior/mage got 870 damage or higher, then he will fly out.
But even he got 60 CON: 580+300 = 880 HP. The damage will be 1170, which can easily made by Fire Mage. It means he needs a lot of CON to be handle against Fire Mage. So he can better just defense, when he sees a fire mage as enemy.

I must say, I have though a lot and went through the calculation. As the result the low CON suits wind fighter/mage the best.

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Mon, 20 Oct 2008, 8:25pm #4
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hmmm okay first of all nice guide Hugo,

Second of all, a wind fighter without Vanish wont last much in a PvP btw....but why would max reachable CON 30??? cant a player add con points when reborn? or be4?...as much as that player likes? Oo


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Mon, 20 Oct 2008, 8:36pm #5
Hugomka
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Yeah, that is my meaning too. They can add more into CON after reached those stats, if they wish. That would be smart, but their strength is also not very strong, so I also think they would add more into STR too. So I gave an advise as: "STR/CON". Perhaps 1 into STR and 2 into CON by every leveling up would be good too.

Fire and Wind users are kinda aggressive types.
Water and Earth users are defensive and support types.
Those are their strongest points.

I did on purpose to let every element to have a good WIS. Because they will have fully assistant skills, also a big SPmax and a good protection against magical offense. So in my theory, the wind users can protect enough against magic with a good WIS to prevent to be fly away. Be dead is no problem, because they will be revived by a healer.

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Mon, 20 Oct 2008, 8:50pm #6
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well, thats a good point
but what if a player can get Goddess Skills (wasted all his stars as an Example)....he can either quit and remake a new char or!
in my opinion, after those status r achived (str 65,agi 124) a wind Fighter should add points in this order after gaining a lvl up, u do ur calculations and u'll get what i mean:

(ex:say a player achieves str 65 and Agi 124 @ lv90)

Then it should be like this:

lv91: 3p--------> CON
lv92: 2p--------> CON, 1p------> WIS
* what has been added @ lv92 will be added on lv93,94 and 95)
lv96: 1p---> CON, 1p----> WIS, 1p----> STR
*lv97 and lv98 r the same as lv96
lv99: 2p--------> WIS, 1p-----> CON

we add most to CON coz Fire fighters r lethal to Wind Fighters
but with somehow a CON of 230+ or 200+ (which is kinda rare for wind) Wind fighters can fight Fire Fighters head on
and in WIS coz as u said, Wind fighters r Vulnerable to Magic attacks!


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Tue, 21 Oct 2008, 5:35am #7
Hugomka
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According to you:
level 90 Fighter: STR 65, CON 30, INT 7, WIS 49, AGI 124
level 99 Fighter: STR 68, CON 45, INT 7, WIS 58, AGI 124

It is your own choice. Can you explain us why did you choose for increasing the wisdom after obtained fully assistant skills?

I would do it:
level 99 Fighter: STR 65, CON 57, INT 7, WIS 49, AGI 124 (fully add into CON)
- or -
level 99 Fighter: STR 74, CON 48, INT 7, WIS 49, AGI 124 (add 1 into STR, 2 into CON after every leveling up)

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Tue, 21 Oct 2008, 6:13am #8
Hei
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Well having most points added on STR and CON (1 STR and 2 CON)
is good thinking

but u forgot an important thing...Wind fighters r Defenseless (even after having Full Assistent Skills) against Spell damaging Skills
and sometimes u cant depend on teammates to buff u with Water Sheild or Stone Wall..thats when Vanish comes handy...but some ppl cant afford Goddess Skills (as i mentioned be4) so this my theory for those who dont have vanish

but its just a theory, Everyone has the right to Add points based upon their judgement, dont u think? :D


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Tue, 21 Oct 2008, 6:17am #9
Hugomka
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Correct, thank you for your wise words, Hei.

And I hope everyone will learn from here a lot.
Then so they can make their own stats.

This way I hoped I can prevent to get more hybrids in the game.
That was my real goal of making this topic.

Noot: Hybrid = mix of warrior/mage, too much add into both STR/INT.

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Tue, 21 Oct 2008, 6:18am #10
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Hei wrote:

Everyone has the right to Add points based upon their judgement, dont u think? :D

lol yea everyone have the right to add what they want XD, but we only give advice


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Wed, 22 Oct 2008, 3:16pm #11
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Erm...
Sum fren told me dat playing mage in water is wasting...
Water should be a healer~

But I still prefer to be magician....
any advice?

p.s: do i need speed?


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Wed, 22 Oct 2008, 3:48pm #12
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i personally like water healers more than water magician/warrior

i agree with hugo that water healers need speed to use heal or sleep fast

for a water mage hugo have shown 4 agi (well im not sure about it,but i guess hugo must have a good reason for that,and he is more experience than me),and u can depend on gear for extra speed


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Sun, 26 Oct 2008, 9:04am #13
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To be a water mage is not waste. But a pure healer is more popular than a water mage, because the pure healer is the most useful in the most heavy battles.

A water mage asks a lot INT, so your CON and AGI will drop a lot down. The water mage is also the attacker like the fire mage. So it just needs a lot CON to survive the best in the most battle. You can easily wear high full speed equipments to be faster like the most fire figthers and mages, if you need speed.

The good water mage fight a lot with magical skills and used rarely assistant skills. So use Revival Skill, if it needed for example. The water mage can just concentrate on fire ones and kill them first, but also can able catch a lot damage from others. That is why you need a lot CON for it. Besides Fire users can give you hot fire to deal 3x damages, so you don't need to have too high speed.

Water Mage Priest (lv 85): STR 0, CON 97, INT 100, WIS 58, AGI 5 <- most useful Mage
Water Mage Seer (lv 85): STR 0, CON 51, INT 86, WIS 58, AGI 65 <- risk, can still easily die, still need a healer.
Water Pure Healer (lv 85): STR 0, CON 100, INT 3, WIS 58, AGI 99 <- no mage nor fighter

Good equipments for Water Mage Priest:
- Sage Clothes lv 50
- Demon Gloves lv 36 (+ Diamond to get more spd)
- Light Leather Hat lv 36
- Water Necklace lv 36
- Long Copper Boots lv 52 (or: Bronze Boots lv 44)
- Sage's Wand lv 50 (+ Diamond to get more matk+spd)

Or you can use items from the Item Mall, if you can obtain:
- Archangel Wings (spd)
- Swift Saddle (spd from black horse)
- Lord Sword (matk+spd)



==EDITED==

Since I know that the hidden skills of Earth are more like this:
Earth attribute (Both MAGIC SKILLS):
Acrolith Attack - INT 114, WIS 9 - Summon Aerolite to attack the target
(not: INT116 WIS9)
Summon Mosquito - WIS 58, CON 12 - Summon mosquitoes to attack the target
(not: Required Points: WIS 59, CON 40, STR 1, INT 58, AGI 30)

INFO: The page of main site about Mysterious skills has mistakes.

So I change the stats for Earth Mage:
Mage (lv 85): STR 1, CON 54, INT 116, WIS 59, AGI 30
The hardest mage, add more into CON/INT after lv 85 to be a real tank and a good summoner.

into:
Mage (lv 75): STR 0, CON 54, INT 114, WIS 58, AGI 4
The hardest mage, add more into CON/INT after lv 75 to be a real tank and a good summoner.


== EDITED ==
Just want to tell you that my first post is updated.
An information about the super hybrid, in suggestion from my friends.
Click here to go back to TOP

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Mon, 27 Oct 2008, 2:51am #14
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I've had an idea for fire character, but I'd like some feedback on it:

The character's main weapon will actually be a bow, and points spent primarily in CON/WIS and some STR/AGI. Bows naturally seem to do more damage than a normal attack, although they are not as powerful as most attack skills. But when you get enough WIS for the Fiery Attack spell, the damage should get pretty close without the need to spend so much SP (since things like hagendis take an annoying amount of sp for longer battles).

CON is important so you can last longer in battle, same with WIS if you're up against a mage. STR should still get a good amount of points, but the use of a bow makes it less vital. AGI, in my opinion, isn't too important, but should still get some points. The only problem is bows seem to completely vanish for higher lvls.


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Mon, 27 Oct 2008, 11:50am #15
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i think the highest lvl bow is 28? not sure tho.... but i think hagendis's sp use is not bad at all compared to the damage it can do. Bows have there ups and downs tho, since you can't use any combat skills except for volley, and Poison(fire only) but there regular shot is higher than most weapons regular attack. Bows are great if your character is support, but otherwise, there usually not the best thing to use.
And if your going to use Fiery attack spell, it's a alright substitute until you get the goddess skill for fire, since that skill will triple attack, it's a very nice skill.. but i like how the water one looks... hehe.. chibi people xD


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Mon, 27 Oct 2008, 12:09pm #16
Hugomka
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The highest level of bow is indeed 28.

All of assistant skills can be used with a bow.
Offensive skills with a bow: Stone Ball Attack (fire magical skill), Arrow Rain (Volley, quest skill)

How you train, how you add the points after every level, which weapon you will use are up to you.

I have only an advice: Get all assistant skills first in the beginning. They would be very good for burst/goddess training, so you can train really fast.

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Mon, 03 Nov 2008, 8:54pm #17
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I want to discuss about a water pure healer... you only put 3 INT for a lvl 85 water healer, why? INT is what determines how much hp can be restored by cure spell, or how much sp restored for recover spell. I think CON, INT and WIS are the three most important and only stats that a water PURE healer be putting points in

quite funny that you get 3 points per lvl, and it just happens to be that there are only 3 stats a water heal need, hahaha


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Tue, 18 Nov 2008, 8:03am #18
dreamygal93
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Hugomka wrote:

LEVEL CLASS:
Mage (lv 65): STR 0, CON 52, INT 85, WIS 58, AGI 5
The medical mage, add more into CON/INT after lv 65 to be a Priest.

Water Mage Priest (lv 85): STR 0, CON 97, INT 100, WIS 58, AGI 5 <- most useful Mage

Water Mage Priest sounds strong,
I understand that Wis is added for the Recover Normal Hidden Skill(Is it really that useful?)..

Maybe I'll stop adding wis after learning Revival.

The thing is, I'm playing seriously & trying hard to play strong.
I'm too afraid to be a Hybird.
Was thinking of playing pure INT but....idk~

I'm currently lvl 23: STR=0, CON=25, INT=30, WIS=6, AGI=13

Any suggestion on wat to add next & how to improve?

Hope its not too late to save my character...


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Tue, 18 Nov 2008, 8:19am #19
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thnx for the guide.. we appreciated it.. ^_^


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Tue, 18 Nov 2008, 12:47pm #20
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dreamygal93 wrote:

Water Mage Priest sounds strong,
I understand that Wis is added for the Recover Normal Hidden Skill(Is it really that useful?)..

Maybe I'll stop adding wis after learning Revival.

The thing is, I'm playing seriously & trying hard to play strong.
I'm too afraid to be a Hybird.
Was thinking of playing pure INT but....idk~

I'm currently lvl 23: STR=0, CON=25, INT=30, WIS=6, AGI=13

Any suggestion on wat to add next & how to improve?

Hope its not too late to save my character...
Yes, Do NOT get Recover normal, it's pretty much useless, since you can't use it on earth debuffs. and by the way you've put points into your character, it looks like you made a Balanced Mage. able to Take damage, and able to also do damage. So, how you choose to spend the rest of your points is up 2 u. Tho if i were you, i'd add in points to Wis so you can get the 1st healing spell.


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He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


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Tue, 18 Nov 2008, 5:34pm #21
dreamygal93
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Registered: Oct, 2008
Last visit: Tue, 02 Dec 2008
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Zero wrote:

Tho if i were you, i'd add in points to Wis so you can get the 1st healing spell.

Thkx! Hope more opinions will be coming in..=P

Here's another choice...
1. I be a little selfish, spend my stars on blood sucking skill..(I have Soul dodge to heal my burning-fast Sp)

OR

2. I spend some points on WISdom to get the 1st cure spell..(Just like wat Zero said)

Thank u again.. ^^

======edited======

I've decided, by learning cure, i can heal myself & others. Plus since I have strong INT I can cure better...(correct me if i'm wrong)
Moreover Bloodsucking needs lots of Str to suck more health points...(my str = 0)

*take a bow* Thank u sifu..^^

Last edited Wed, 19 Nov 2008, 3:17am by dreamygal93


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Wed, 19 Nov 2008, 3:01am #22
d-knight
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Last visit: Tue, 16 Dec 2008
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i am fire and my str 90 con 20 int 1 wis 18 agi 31
can i survive playing this game

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Wed, 19 Nov 2008, 3:08am #23
dreamygal93
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d-knight wrote:

i am fire and my str 90 con 20 int 1 wis 18 agi 31
can i survive playing this game

Fire warrior.. I think u'll do great. =P
We'll see wat the experts say..XD


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Wed, 19 Nov 2008, 12:56pm #24
Zero
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d-knight wrote:

i am fire and my str 90 con 20 int 1 wis 18 agi 31
can i survive playing this game
that's some weak con, but based on your build, as long as u have some SPD boosting armor, you'll be fine.


I do Maintenance work on WLODB. As such i don't actively post,
So PM me if needed.

IGN: Zarrow
Serv: leo 3 and 1
"Everything begins and ends with zero..."
(MGO) 16 Ex fox, ranked 7th best in the world at Team Sneaking, Not bad eh? http://wlodb.com/files/Signature-for-Zero.png Thanks to JayC for this signature <3

Spoiler:
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...

To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.

Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.


Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/lelouchglowwy7.gif
Spoiler:
http://i303.photobucket.com/albums/nn121/Camo_Neko/callsign-generatorphp.png

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Thu, 04 Dec 2008, 11:18pm #25
mjseow
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HUGO..wad should i up next?
currently lv 60 (WIND WARRIOR)
STR 35
CON 39
INT 7
WIS 49
AGI 55...

plz teach me something...
actually i up stats according to this guide...the wind warrior...
but if i followed the same,i will archieve all those stats at lvl 93 x.x


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Fri, 05 Dec 2008, 12:13am #26
ryusaken
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the fire warrior should put some con >.> or he will not make it


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Sun, 07 Dec 2008, 6:18pm #27
ghettoj
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Last visit: Tue, 16 Dec 2008
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Can neone tell me the fire mystery skills.... please

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Sun, 07 Dec 2008, 9:02pm #28
Serramax
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Last visit: Wed, 28 Jan 2009
Posts: 219

many people says that fire have not no one Hidden skills...
Surely, Have not STR skill (i've 91 points and don't get any new skill)


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Tue, 09 Dec 2008, 1:05pm #29
Hugomka
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Radical, a Pure Healer is a pure assistant user.
If you add STR or INT into it then it is no pure healer anymore.
You can be a medical mage, if you like. It is your own choice.
Indeed, INT gives boost for your cure spells.
But even so, the level 85 pure healer has enough power to cure most team members fully.

---

Dreamygal93, you are not a hybrid. The hybrid is someone with high STR and high INT.
Your strength is zero; it means you are pure mage.
Recover Normal is only looking as useless, but it is not.
It is only useless against earth trap skills, but earth is a big weakness for water.
But it can be useful against debuffs of other elements.
You just need a strategy way to use recover normal wisely.
For example, mess spell of fire users can be very scary; especially they are still used by Hot Fire (goddess spell). If your team member got a Hot Fire and messed by your enemy, then even your best friend can be your enemy for 1 round. You need a recover normal to cure your best friend, before he kills you or your other team member.
So, no one of assistant skills is completely useless. They can be handy in one of other way.
But if you really think you don’t need it, and then it is your own choice. It is completely fine with me.

You are not a hybrid, because you didn’t add points into STR. Very good.

Improve your points? It seems you use speed points and don’t want a recovery normal.
Then my advice for you:

Water Mage (lv 65): STR 0, CON 47, INT 85, WIS 53, AGI 15

It looks you will sacrifice your construction a little for the speed.
If you want sacrifice more CON for your SPD, then go ahead.
But remember, if your HPmax is too low, then you will be killed easily.

It is no problem to use stars for quest skills, they are made for them. But not use them for bouquet flowers.

---

Hahaha, D-Knight. You found another way of a real fire fighter. But it is very reckless.
Your WIS is at 18, I guess you don’t need more assistant skills. Very effectively, D-Knight. Yes, very effectively for your stats. You are a real fire knight; just one kill really fast is all you need. A clean instantly kill, but I warn you, since you have no (or weak) defensive power against fighter and mage. You will often fly away from the heavy battles. It is very interesting life way of play in Wonderland. I wish you much success as a fire knight.

---

Msjeow, my only advice for a wind fighter is: Fighter (lv 90): STR 65, CON 30, INT 7, WIS 49, AGI 124

It seems yes that you will achieve all of my advised stats at level 93.
But it is still fine, because I advised to add more points into STR and CON after the level 90. You are still in the good process way to the goals according my advice.
I would say: just add STR and SPD until you get the mightiest hidden skill of wind: Storm Attack! You will be very happy when you get it once. Go for it!

---

Sorry to disappoint you, Ghettoj. There are no mysterious or hidden skills for fire users. You have only skills from Intro skills.

---

Serramax, add points then, if you like. The new skills won’t appear instantly right after you added the points. They will appear in some time, mostly while the battle.

---

Sorry for late reaction, but I don’t use Internet often in Malawi. So please wait until I’m back to my own home land, the Netherlands.

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Tue, 09 Dec 2008, 2:03pm #30
dotnet54
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thanx Hugo ^.^

sorry off topic
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wow man cool to c you back on forum, hope u are enjoying ur vacation ^.^, looking forward when u'll come back to Netherlands


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