Hello ppl!
I met a lot of players who are not sure about how to build up their characters, and has no one to turn to and ask about it. So I finally decided to make this blog/topic to help those who needs it.
First of all, please build up your character with brain… When you reborn, you get stat boost depending on what job you choose.
Wit----------Matk
Priest--------Mdef
Seer----------Spd
Killer--------Atk
Warriror----Def
Knight------Spd
So to gain more bonus points the best is if you concentrate on the stats from where you can get the boots after you reborn.
Also the character you coose to play with right in the begging hold a big role. I have twins characters, but my mage has much less MATK then my Killer has ATK. Why? The character I choosed adds on ATK. Where you can see that? Right in the begging when you choose to add your first 5 points, check where that character already added the points. If you wanna make a melee type, choose a character that adds on STR, if you wanna make a mage, choose a character that adds on INT right from the begging!!
PS.: The informations I'm going to share with you all, are all my opinions, and not realated to any levels. So these informations can give you a guide but please do not forget than everyone has their own style of playing so make your character fit for your style, maybe based on my tips.
Quest build characters:
Water Priest
Water Priests has a big role in hard quests where you deal with high damage caused by the mobs. The priest is a dependable member of your team. Priests are there to heal you, revive you while it can resist in battle. It has high resistance and very nice CON which allows a Priest to stay alive and act freely in battles. However, do not expect high sealing rate from them.
A priest should concentrate on encreasing the WIS and CON. And ofc some INT is good as well. But for a Priest 100 – 130 INT is enough. All other points should be put on CON and WIS. AGI is not needed for a Priest, but if you insist on adding some AGI to be able to overspeed your fire team members, add 50 AGI at the maximum.
Water Wit
A Water Wit is basically the sealer of your team. With Highly dependable sealing rate. Because of the INT and some WIS she can resist pretty good as well, the only disadvantage is that she can die more easily then a Priest. This type of character needs some decent HP since it’s a quest type. Add around 200 CON, 90 WIS and all other points should goes to INT. AGI doesn’t matter again for this type of character, maybe add some if you want to be faster then the fires, but not more than 50 AGI, and I suggest to add this amount after reborn.
Fire Killer
Fire Killers are the damage dealers of your team. With DS they can kill vanished opponents and with JS they can easily kill water enemies. Fire Killers needs a decent HP. That’s why my suggest is 150 – 160 CON at level 110+ reborned you can gain 2.8k HP which is good enough to participate in harder quests without too much risk to spawn. Add 42 WIS to get mess spell, or even lower, depends on how you play, because a quester Fire killer’s role is to be able to stay alive and hit hard. That’s why WIS is not a main point of the build, just like you don’t need AGI either, only the 4 AGI to get hagendis skill. Add enough WIS to not run out of SP too early after useing 1 DS or JS. All other points should go to STR!!
Fire Wit
Fire Wits are damage dealers as well as Killers, but there is a difference which will make the Wits more dependable on tactics, not just in killing off everything. And this difference is their seal resistence, which comes from their INT/MATK. Add enough CON just like to a Killer 150 – 160 CON, I would add only 42 WIS, or even lower. AGI isn’t needed here at all, so leave it at 0. And add TONS of INT.
Fire Warriors
Fire Warriors are the ultimate survivor of quets along with Water Priests. These characters are based on CON and STR. Needs only 4 AGI, around 170 - 200 CON, 42 or maybe better lower WIS, and all other points goes for STR! And keep adding STR after reborn.
Earth Wit
Earth Wits are NEEDED in harder quests. Their high seal rate, mixed with terrification spell will give you a high advantage, along with Wit JS!! An earth Wit needs decent HP which means 200 – 240 CON. Don stop with adding CON untill you get at least 3k HP!! An earth Wit’s role in quests is to resist and seal the opponents, for this, add the CON I meantioned and add enough WIS so you won’t have problemes with dealing your SP. I suggest around 70 WIS, but as well, 0 AGI or at the maximum 40 – 50 AGI. And ofc, TONS of INT!!
Wind Knight
Winds Knights are perfect for quests where there is a lot of mobs with the danger of sealing your team. The advanatge of Wind knight is the 2x spd with their cape and Knight JS. Wind Knight is an AGI character, don’t even need CON, get the last assistant skill for burst (INT 7, WIS 49), and start to gether forgotten scrolls!! After you done with bursting, decrease the WIS and INT, STR. No need SP just to be able to use Knight JS, after that this character will spawn or log out, because the only purpose is to prevent seals on your team by overspeed the mobs. So what this character needs is AGI, AGI, AGI!!!
PvP builds
Water Seer
A Water Seer is a main point of your team. It needs to be faster then your opponents and also need good seal ability and good seal resistance. A Seer is not a real Seer under 200 AGI!! I suggest over 250, but untill reborn, add like 200 AGI. Add only 58 WIS to get the last assistant skill which is Recover normal. No need more WIS, there is no point for a Seer adding WIS. As I already said this type of character needs to be fast and needs to seal your opponents, in order to be able to seal them, add INT, I suggest around 130 untill you reborn, and then later on, add more. Untill reborn, you can add 160 CON, which should be fine for a water Seer. After reborn, add AGI and INT!
Water Wit
In PvP, a Water Wit can be useful, if you add some AGI. It can be faster then most of the opponents and has a real good seal rate and if needed,it can damage the enemies as well . I am not expert with it, but I really think that 100 – 150 AGI should be fine, also 160 CON, 70 WIS, and all other points to INT. After reborn, add more INT!!!
Fire Killer
This type of Fire Killer needs lower CON, I wouldn’t add more than 140. Also need 100 – 150 AGI to stay fast, lower WIS, but can be good to get the mess spell at 42 WIS. All other points should go to STR, to be able to hit your target hard enough. After reborn, I would add only STR. Or you can choose to add more STR before reborn and less AGI, so you can get more boost from reborn, and then add the needed AGI.
Fire Wit
Fire Wits made for PK are almost the same as Fire Killers. Just add INT instead of STR and maybe a bit more WIS later after you reborn, but don’t add more than 60 WIS. Add INT first, then AGI, same situation what you can choose at Fire Killer.
Fire Knight
A Fire Knight’s role is to be fast in Sealing with Mess spell, or using Knight JS. Also can be good to get this character’s DS, so if your opponent is a Wind Knight which you cannot overspeed by any chance, Kill it with 1 hit. In order to be fast enough but don’t die after you moved first, and your teammates can depend on you, add some CON. This will result that a Fire Knight is going to be a weak attacker. I would add 120 – 130 CON, 250+ AGI, 42 WIS and other can go to STR. After reborn add AGI/STR
Fire Seer
A Fire Seer can work really fine, since its seal resistane is better and can be fast enough. With INT, your Mess spell will miss with lower chance. I would suggest a similar build as a Fire Kinght has, with some changes. Keep the 120 CON, 42 WIS, but lower AGI, needs like 240, all other points goes to INT. After reborn, add INT/AGI.
[b[Fire Assistant[/b]
This type of character is basically there to Mess the opponent or use JS or Hotfire allys. Can be a Seer and a Knight as well. The main point is the low CON, not more than 100, 42 WIS, Low INT/STR and TONS of AGI!!
Here, I would suggest to add INT and STR too, reborn as a Knight and get lots of scrolls to decrease your STR and add everything to INT/AGI. And keep with AGI after reborn.
Earth Wit
Earth Wits are sealers of your team. But here they needs to be faster, so basically I suggest similar build like the PK type Water Wit.
Earth Seer
Earth Seers functions the same as Water Seers, so build is similar. You need enough WIS to get terrification spell, not more. 200 - 220 AGI, 160 – 170 CON, all others should go to INT.
Wind Killer
This character is Fast and STRONG!! Doesn’t really need CON, because a wind stays wind, no matter how much CON you add. I wouldn’t add more then 90 CON. 7 INT and 49 WIS to get Coma spell, around 170-220 AGI and all other points need to be added on STR. This character will hit hard and going to be fast with using the Ring instead of the cape!!
Wind Knight
Winds knights role is almost the same like in Quests, but here, you need to stay alive, OR hit enough hard to take out your opponent first. I suggest 50 CON, 250+ AGI untill reborn, enough INT and WIS to get Coma spell, other points can go to STR or/and INT. Why? A Knight Wit sounds good don’t you think? The advantage of Knights ( Speed and JS) and the adavanatge of Wits ( Seal rate and reiststence). For this, you need to add a bit more STR then INT untill reborn, so you can choose Knight as your job. But the real work starts after this. Get enough Forgotten Scrolls to decrease the STR and add the points to INT. Or you can just stay with the classic Knight character with 7 Int which you need for Coma.
Wind Seer
A Wind Seer is using the advantage of winds as an SPD boost and the mages good seal rate. Wind Seers can be faster then opponents and can seal the crusial characters of the opponent teams, even tho against mages seal rate is much lower specially if we are talking about fire mages but can work as a damage dealer against earth characters or waters :) . This type of character is similar build as the Wind Killer, just add INT, not STR ^^
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All other Job and Element variations I haven’t mentioned are: earth Priest, earth Knight Earth Killer, Earth Warrior, Fire Priest, Wind Priest, Water Killer, Water Warrior, Water Knight… Why I didn’t write about them at all? Because in my eyes, they are hobby characters. The most effective characters can be the onse I wrote down. It doesn’t mean these characters are useless, but I wouldn’t make any. They are much less effective.
Last edited Mon, 05 Jul 2010, 10:15am by Sophieka
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