Goddess Training Guide « Leveling « WLO Gameplay
 
Tue, 21 Oct 2008, 8:50pm #1
Hugomka
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GODDESS TRAINING GUIDE
(Burst training with goddess skills like Hot fire, Shrink and Blockage)

The Goddess training is a boosting exp training which you can get a lot exp. But this training is not very good and also very boring. But if you are really high level (class Expert) and need to level up faster. Then this training will be good for you. If you are still a beginner of the game, then better don't do the goddess training. Learn from the game first and build experiences up first. No need for hurry, otherwise you will lose your interest in the game.

Note: in this guide I use the red horses as basic pets for the Goddess Training.

The disadvantages of Goddess Training:
- Your pets will not leveling up or very slow.
- You need always a full team.
- Your physical and magical skills won't be leveling up (or very slow).
- You will often dismiss your horse.
- You need maxed assistant skills.
- Wind, Water and Earth must have 3 debuffs (or at least 1 debuff).
- Fire, Water and Earth users must have goddess skill: Hot fire, Shrink and Blockage.
- Electron Control is necessary, otherwise it will be pain.


PREPARATION FIRST PART:
- Collect 2 sets of Grape Syrups or 6 sets of Tomato Juices (set = 50 pieces)
- Get a level 1 red horse with speed 57 or 59 for the whole team. (Whole team must have same speed horse.)
- A team must have at least 2 fire users with Hot Fire (goddess skill) and 1 water user with Shrink (goddess skill).
- Be sure your team members can train at least for 2 hours or more.
- Find a wind mob between level 10-20 for the goddess training.
http://wlodb.com/images/monsters/straw_chicken-2.gifhttp://wlodb.com/images/monsters/swollen_earthworm.gifhttp://wlodb.com/images/monsters/easy_jellyfish.gifhttp://wlodb.com/images/monsters/cyan_green_beetle.gifhttp://wlodb.com/images/monsters/senior_cypress_devil.gifhttp://wlodb.com/images/monsters/rain_forest_frog.gif
A good team for Goddess Training:
- 2 Fire users with Hot fire, 1 Water user with Shrink and 1 Earth/Wind user. (12x damage)
- 3 Fire users with Hot fire, 1 Earth/Wind user. (9x damage)

The best team:
- 3 Fire users with Hot fire, 1 Water user with Shrink. (18x damage)


PREPARATION SECOND PART:
1. Speed:
- Fire needs to have speed between 0 and 57.
- Water, wind, earth need to have highest possible speed, over 100.
The fires must be able in combo with horses. The speed must be close to horse's speed as possible, but always lower than horse's speed.
NOTE: Please, don't lie about the speed. Just tell fairly and they will help you to make your speed lower or higher, if they are kind enough. The goddess training will be a failure, if you lie about the speed, you won't get good exp this way.

2. Orders:
There are two kind of training: 3-rounds or 4-rounds. There are also professional 4-rounds orders, but for those orders you need to have a water user with Shrink and the highest speed of the whole team. Otherwise it will be failed, maybe you can better use Fiery Attack instead, since it has more stable.
You need set up your electron control. If you don't have one, then manually with functions technique.

http://wlodb.com/files/Goddess_Orders.JPG

- If fires doesn't have Hagendis or Fire Combo, then choose their highest possible offensive skill.
- If fires use a Shadow Pestle, then choose Five-Star Hit as the offensive skill for the last round.
- Only 1 debuff? Then defense until the last round. The last round is for debuff.
- Train on multiple mobs? The second priority of electron control will come in handy here. Put the debuff skill of the round 1 in the first priority and the previous first priority will be the second priority. This way your team will debuff on other mobs one more before your team kill them. This way you can get more burst exp from other mobs.

http://wlodb.com/files/Setup_Electron.JPG

3. Red Horse:
- Must be in [battle] - Don't forget.
NOTE: It is also possible to choose Shasha, Qlaya, Xaolan, Magellan or other pet with assistant skill instead the Red Horse. But the team must have at least 2 or 3 red horses to get enough exp. Remember good: using one of those pets, means you and others in your team must sacrifice exp for this pet in your team.
Their assistant skills must be maxed. If so, then their orders are:
For a pet with debuff skill: Defence [pet] - Defence [pet] - Assistant Skill [enemy] - Physical/Magical Skill [enemy]
For a pet with buff skill (manually): Defence [pet] - Defence [pet] - Assistant Skill [someone else's horse] - Physical/Magical Skill [enemy]

Click here for more details about the Goddess Training for Pets, written by darkdeaver.

If you are finished with preparation, then you can start to train and keep it for 2 hours and more.
http://wlodb.com/files/Goddess_Training.JPG


Old Horse
When the horses are level 9 or 10, then the horses are too "old". Dismiss them and get new red horses for whole team. If your team train 24 hours, it means your team needs to replace the horses for 3 times each days. The fresh red horse is only good enough for 8 hours.
If you don't replace the horses, then you will get only crap exp.


Critical Hit
The fire users can use weapons with critical hits to get more damage, so also higher EXP, as long as if it is successful to have the critical hit in the last round. Maybe you can equip a weapon with the critical hit to your pet, if you are not fire user, to increase the success rate of the critical hit. But it is not necessary to use the weapons with the critical hits, you are also fine without one. The weapons with critical hits can only obtain from the Item Mall and from the reward of the quest "TutanKhamen's Sanctum" in Egypt. Also the bomb diamonds from the slot machine "Diamond Hit" have a critical power, that you can add into your weapon.
http://img1.igg.com/10/upload/200805/20080520015507369.gifhttp://img1.igg.com/10/upload/200809/20080902224937176.jpg


Getting no exp or little exp?
- Perhaps the assistant skills are not maxed, train them first before you start the goddess training. (tip: use non-maxed assistant skill in last round to level it up very fast)
- The combo of all fires is failed, too bad next battle better.
- The wrong set up of the electron control, check it again carefully.
- The speed messed up, maybe someone lied about the speed.


Questions and Answers:
Please click the show-button to see the questions and answers.

Spoiler:

Q: Can we not train manually in the Goddess (or Burst) Training?
A: You can train manually, if you can't afford to buy an electron control. It is not forbidden, just tiresome, for you and also for your team members with the electron control. But if you have a full team with manuals, then train in the battle with more mobs. And do repeat the orders on every mob, you will obtain even more EXP than with one mob. And this is more easier to train, but your SP will be empty rapidly. So you need a lot of SP foods to do it.

Q: Can this training be done without goddess skills?
A: It will be no "goddess" training anymore. Of course you can alike training, but you will get less exp. I believe they are called "Burst Training".
Here is the 3-rounds orders:
- Fire's orders: Slowdown [enemy] - Fiery Attack/Fire Attack [player] - Hagendis Hit/Fire Stone Hit [enemy]
- Water's orders: Water shield [pet] - Freezing Spell [enemy] - Sleep [enemy]
- Earth's orders: Terrafication [enemy] - Tree bind [enemy] - Shield Defense [pet]
- Wind's orders: Shield Smash [enemy] - Coma Spell [enemy] - Cord Spell [enemy] (unchanged)
- Red Horse's orders: Defense [pet] - Defense [pet] - Horse Kick [enemy] (unchanged)


Q: Why must it to be have a Red Horse?
A: Because this horse is fire, strong and fast. Those 3 good points made him the most useful horse for the goddess training. But another kind horses are also OK, but you will get a bit less exp than the red horse. If you are not high level enough to catch horses, then viloraptors are also a option. More information: http://wlodb.com/topics/914

Q: What is a debuff?
A: An assistant skill that can be used for enemy, like slowdown, freezing spell, etcetera. And a buff is also an assistant skill, but then for ally. Read more about 4 different categories of assistant skills: http://wlodb.com/posts/34606

Q: How much exp can we get from the goddess training?
A: At least 2k exp for fires and minimal 6k exp for wind/water/earth. It is according to the Fire's damage, how bigger damage, how higher exp.

Q: Why do fires obtain the lowest exp in compare others?
A: Because fires uses only 1 or 2 debuff in the training and others uses 3 debuffs. The fire can also use 3 debuffs like: slowdown - poison spell - mess spell. This orders can only used in a team, which has already 2 fires who must use hot fire and offensive skill, otherwise they won't get "Goddess exp". It means a team with 3 or 4 fires, but it can be unfair for other elements. Because other elements need fires to get goddess exp.

Q: If I use 2x exp potion in the goddess training, will the obtained exp doubled?
A: No, it won't be doubled. The boost exp potions are only good for normal trainings, without usage of debuffs/buffs.

Q: How about the 2x exp event?
A: Yes, it will be doubled.

Q: If I train goddess training with 2 or more mobs, then would I get a lot exp?
A: Yes, you can get a lot more exp from a battle with 2 or more mobs than a battle with just 1 mob, just repeat the orders on every mob. You cannot use the electron for this kind of training. You need to train manually. Besides there are also different elements, so you will get less exp from them than the wind one. You need to have a big SPmax to do this kind of training.

Q: Why must I train on low level pet, not higher level mob (lv 20+)?
A: Because you will only get best exp from the mob level 10-20. Higher or lower than those range won't give you better exp than mob between level 10-20.

Q: Can I use better a Fire Stone Hit than a Fire Combo Beating?
A: Not better, because the Fire Combo Beating is more powerful than the Fire Stone Hit. But you are free to choose. Use the Fire Combo Beating, if you want to have a higher EXP rate.

Q: Do wind users have no goddess skill?
A: They have the goddess skill Vanish, which is a buff skill and can only be used on the owner. That is completely useless for the goddess training. They must get 3 debuffs like shield smash, coma spell and cord spell and that is it.

Q: Can wind user use the buff skill speed up for his/her horse?
A: Yes, you can use speed up. If you get too often failed combo, then try again to defence instead speed up your horse. If it works better, then maybe it is still early to use speed up. Need higher level to increase the combo successrate.

Q: Can I still train in the Goddess Training after the rebirth?
A: No, after the rebirth you will be unable to train in the Goddess Training. So, my advice is to keep training until you are level 180 for the rebirth. Because you can also not train in the Goddess Training after level 180, then feel free to reborn. It is fault of the game system, it can not help. But if you want to have the cape with +80 for all stats, then train normal until you are level 199. See more details: http://wlodb.com/topics/2750

Q: What is the highest possible offensive skill?
A: It is your last available attack spell. Some attack spells, used for mass kill, can not have the combo attack, which are useless for the Goddess Training. If it is the case, then choose other spell lower than your last attack spell.

Last edited Tue, 31 Aug 2010, 10:39am by Hugomka

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Sun, 23 Nov 2008, 10:31pm #2
Veeness
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awesome guide)) I was asking about a detailed description for BURSTING and this really gives me eveything I need to know and how to do it..thanks for taking the time to do this it will be well read Im sure))


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Mon, 24 Nov 2008, 5:05am #3
ottol1998
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thx alot then i know how to bursting


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Mon, 24 Nov 2008, 9:41am #4
Syarky
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i would like to add something here:)

more dmg means more exp..so.. it is better fire warrior have their weapon insert with a crit diamond:) +8% crit diamond would be enough to insert it in goblin halberd(most suitable weapon and easy to get) however..

sky sword still the best weapon for fire warrior in bursting T_T (its an ITEM MALL weapon..)

anyhow nice guide though:)


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Mon, 01 Dec 2008, 9:11am #5
tiyiakatigger
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so do u need a horse just for u that will help the whole team or
get a horse per person on the team??
and do i have to have an electron remote
we cant do it manually??

Last edited Mon, 01 Dec 2008, 6:43pm by tiyiakatigger


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Mon, 01 Dec 2008, 10:09am #6
GoNgYoUsEnJo
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does the team have to made up of your alts only?

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Tue, 02 Dec 2008, 2:57am #7
dotnet54
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@tiyiakatigger

get a horse per person on team
well , u can burst manually but its a real pain to stay there and always train manually , if u buy IM electron remote u can do afk bursting

@GoNgYoUsEnJo
no


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Tue, 02 Dec 2008, 8:20am #8
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http://forum.wl.igg.com/viewthread.php?tid=2069...
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Fri, 19 Dec 2008, 4:02am #9
Hugomka
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Veenes and Syarky, you are welcome. About the critical stones and weapons is very interesting. I will add it into the first post.

---

tiyiakatigger, you can do it manually, but it is pain in ass. Especially if you are in the team with ones who have an electron control. You make the training slower and you can make mistakes sometimes, which irritate them easily. If you really want to train manually, then I advice you to train with your good and kind friends, who don't mind about those little things or also train manually.

---

GoNgYoUsEnJo, with alts? I have no alts and I can train in Goddess Training very good with my friends. But there are people who use their alts in Goddess Training in the game and they are often ones who can't make friends or just too lazy. I advice you to join into a guild and make a lot friends and don't be like them, otherwise it is very lonely.

---

Dolnet54, thanks for answer them. ^^

---

Allyde, Hurricane has made a nice guide.
But I don't agree with his orders for earth and wind users. The earth users can better use the trap skill (like Tree Bind and Terrafication) in the first round, because the mob will have no chance to attack, thus no counter from us. And the usage of Speed Up (Haste) is not wise, because their pet will attack the mob alone sometimes, which can be irritant.
To make the speed lower is only for fire users, other elements don't need a steel hammers or other items to make their speed lower, because they need to be faster than pets. But it is a good tip, only for fires then.
The locations are good, even I know more places, like Jungle, KaMa Cave, Maka Cave, etcetera. As long as it is a wind mob and its level is between level 10 and 20, then it is OK. But it is sure surprise that he dares to expose the locations, now we will have a lot of kill-stealers.
His advice to change the horse at level 12 is interesting, because it will make the training longer than my advice, about 3 or 4 hours longer, but also a lot of wasting time. The most effective according my own experiences is to change at level 9, because how higher level of horse, how lower exp you will obtain.

But the facts about the critical stones and weapons are very interesting. I don't know much about these, because I don't use them. Hurricane wrote: "Crit stones in weapons or mall items are a great bonus, when the damage dealers crit they cause a massive exp boost usually 10,000 or more exp for the round of a critical hit.", this sentence confused me a bit. Does Hurricane mean that you get in the battle with the successful critical hit 10000+ exp more than the exp from the battle without the critical hit?

Besides it is the Goddess Training, and the Burst Training can be made without the usage of Goddess Skills. I guess Hurricane has made his Burst Training Guide up for the highest possible exp that they can obtain in the Burst Training. For that you need indeed a goddess skill and also the critical stones and weapons. ;)

Last edited Fri, 19 Dec 2008, 4:19am by Hugomka

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Fri, 19 Dec 2008, 7:36am #10
web_demolisher
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I get 40k exp sometimes and im a fire . if ur teams strng u get more exp XD

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Fri, 19 Dec 2008, 11:18pm #11
mjseow
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hugo...i see mostly ppl use for water is
[1st]Shrink [2nd]water shield [3rd]freeze [last]sleep
if this arrangement will effect the exp?
juz curious bout it :)
coz i see its a bit different from ur guide :D


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Sat, 20 Dec 2008, 3:15pm #12
Hugomka
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web_demolisher wrote:

I get 40k exp sometimes and im a fire . if ur teams strng u get more exp XD

ign:Xaam
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Great, web_demolisher. Did you train manually in the battle with more mobs than one? If so, then it is not surprise. It would be very good that you used more debuffs than one.

mjseow wrote:

hugo...i see mostly ppl use for water is
[1st]Shrink [2nd]water shield [3rd]freeze [last]sleep
if this arrangement will effect the exp?
juz curious bout it :)
coz i see its a bit different from ur guide :D

This arrangement will be fail, because Shrink will wear off in the 4th round. Yes, it will affect the EXP, because this water will get same exp as a fire user or even less. The Water Shield has 4 round effect, include the casting round. So it won't wear off until the end.

Unless, if I am mistake about the effect of Shrink, then it would be same and has no effect on the EXP. But I am quite sure that Shrink has only 3 round effect, include the casting round. Besides who are the "mostly ppl"? Even Hurricane wouldn't use this arrangement.

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Sat, 20 Dec 2008, 3:20pm #13
ottol1998
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im earth n if wan burst
can i use bine
or i really nid to use terra ?


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Sat, 20 Dec 2008, 4:00pm #14
Hugomka
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ottol1998, if you don't have a Terrafication yet. Then I advise you instead use Terrafication, just defend (or use buff skill like Shield Defense, if it is the 3-rounds training). If you think you can use Stone Wall instead the Defense, then it is not working. Because the Stone Wall and the Shield Defense are both the defensive buff skill, and they can't combine. You will only end to waste SP.

Earth's orders, without terrafication:
3-rounds: Tree bind [enemy] -Shield Defense [pet] - Blockage [enemy]
4-rounds: Defense [player] - Tree bind [enemy] - Shield Defense [pet] - [top priority] Blockage

But I do want to give an advice you to get the skill Terrafication. It is a very powerful skill, much better than Tree Bind.

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Sat, 20 Dec 2008, 4:19pm #15
ottol1998
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thx so much hugomko


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Sun, 21 Dec 2008, 2:55pm #16
web_demolisher
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yea yea hw shuld i kno im new %#

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Sun, 21 Dec 2008, 4:18pm #17
Hugomka
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-_- Ah, okay. Great job to get 40k exp. Congratulation, web_demolisher.
Too bad, I was really curious how you did it.

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Sun, 21 Dec 2008, 11:23pm #18
mjseow
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hugo, shrink can last until the last round...
mostly ppl in leo lor...
they use shrink,water shield,freeze and sleep


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Sun, 28 Dec 2008, 7:34pm #19
Hugomka
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msjeow, if it is so, then there is no difference between this arrangement and my arrangement. Both are good.

I asked my friends how many rounds can the Shrink be held. I got 2 answers: 3 and 4, lol. But I check it in the PK-battle by myself, it seems indeed 4 rounds include the casting round. Sorry for my last answer, it seems I made a mistake.

=== EDITED ===

I trained with my friends in the Goddess Training again. One of my friend has very good theory, since he found out that the maximum skill Slowdown has 4 rounds effect, which I though it was 3 rounds effect before.
This means fire users will get more exp than before, a very good news for all fire users.

So, I changed the fire's orders in the first post:
- (Old) Fire's orders: Fiery Attack [pet] - Slowdown [enemy] - Hot Fire [player] - [top priority] Hagendis Hit or Fire Stone Hit
into
- (New) Fire's orders: Slowdown [enemy] - Poison Spell [enemy] - Hot Fire [player] - [top priority] Hagendis Hit or Fire Stone Hit

See, there are still some to find out. My guide is not 100% perfect, so lets find something out and maybe that interesting information can be added into here. ^^

== EDITED ==
That slowdown as 1e set doesn't work in 1 chicken training. No clue why that it does work in 2 or more chickens training. So I changed the first post back to orginal.

Last edited Fri, 02 Jan 2009, 7:23pm by Hugomka

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Sat, 10 Jan 2009, 3:27am #20
mohee311
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But using Slowdown,Poison,Hot Fire,Hags gives us fires the most EXP.
So it should still be an option for ppl to choose. Though i have noticed the water,wind n earth element don't get as much exp as when fire didnt use the poison debuff..o wells^_^ they still get more exp! :P

Very Nice guide BTW^o^

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Wed, 28 Jan 2009, 7:23am #21
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Great guide. Now I understand it a lot better :)


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Wed, 28 Jan 2009, 3:25pm #22
mert
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Q: How much exp can we get from the goddess training?
A: At least 2k exp for fires and minimal 6k exp for wind/water/earth. The highest possible exp for fire: 12k exp and for wind/water/earth: 36k exp. (from one wind mob)

~ No, there is no max exp limited for any element. The higher damage you do, the more exp you get. e.g. I got up to 30k exp with fire :X

_____________________________________________________________________________________________________

Getting no exp or little exp?

~ You can also add the speed problem to this section. :/

_____________________________________________________________________________________________________

Q: Can I use better a Fire Stone Hit than a Fire Combo Beating?
A: Not better, because the Fire Combo Beating is more powerful than the Fire Stone Hit. But you are free to choose. Use the Fire Combo Beating, if you want to have a higher EXP rate.

~ Hmm, I dont know much about fire mages' skills' powers, but isnti t to use Hit one instead of beating one? Hit always does the max damage you can do.
Also you should write " Hit skills should be used instead of Beating/Attack skills, to do the max damage " instead of just an example of fire mage skills. ^^

_____________________________________________________________________________________________________

Q: Can wind user use the buff skill speed up for his/her horse?
A: No, that is not smart. The combo will only messed up, because that speed up horse will mostly strike alone. It just made fail rate higher, so better don't use it.

~ o______O all winds use speed-up for horses and actually it doesnt speed the horse a lot lol :)


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Wed, 28 Jan 2009, 3:28pm #23
mert
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mohee311 wrote:

But using Slowdown,Poison,Hot Fire,Hags gives us fires the most EXP.
So it should still be an option for ppl to choose. Though i have noticed the water,wind n earth element don't get as much exp as when fire didnt use the poison debuff..o wells^_^ they still get more exp! :P

Very Nice guide BTW^o^

Oh..

Yes that's true, but poison part doesnt work with other debuffer elements excecpt water. Let me tell why: Because poison spell must miss, otherwise the monster dies before fires attack it. and only waters can block the poison spell, with their Shrink's.

Edit: Sorry for Double-posting! <:/
And also the fires without water elements in team should use fiery on pet thing.


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Wed, 28 Jan 2009, 6:45pm #24
Flood
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Mert82 wrote:


Q: Can I use better a Fire Stone Hit than a Fire Combo Beating?
A: Not better, because the Fire Combo Beating is more powerful than the Fire Stone Hit. But you are free to choose. Use the Fire Combo Beating, if you want to have a higher EXP rate.

~ Hmm, I dont know much about fire mages' skills' powers, but isnti t to use Hit one instead of beating one? Hit always does the max damage you can do.
Also you should write " Hit skills should be used instead of Beating/Attack skills, to do the max damage " instead of just an example of fire mage skills. ^^

normally yeah Hits skills are better because a lot of beating skills hit mutliple targets (aoe) but, fire combo beating (single target hit) maxes at 18, over fire combos hit max of 12, thats another 6 "levels" of skill points. It may sound weird but I have high level fire mage friends and they say fcb averages 250 more damage non hotfired then fire stone hit.


Taurus:
Flood (alt 155+alt 0212 "F") 199 water
Zerg 199 fire melle
TorChick (alt 155+ 0226 "T" alt 155+ 0209 "C") 199 fire mage
M1Abrams 197 earth mage

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Wed, 28 Jan 2009, 7:36pm #25
mert
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oh, i didnt know it~. ^^


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Thu, 29 Jan 2009, 2:46am #26
Hugomka
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Mert82 wrote:

Q: How much exp can we get from the goddess training?
A: At least 2k exp for fires and minimal 6k exp for wind/water/earth. The highest possible exp for fire: 12k exp and for wind/water/earth: 36k exp. (from one wind mob)

~ No, there is no max exp limited for any element. The higher damage you do, the more exp you get. e.g. I got up to 30k exp with fire :X

I agree. So I changed it. XD

Mert82 wrote:

Getting no exp or little exp?

~ You can also add the speed problem to this section. :/

XD OK!

Mert82 wrote:

Q: Can I use better a Fire Stone Hit than a Fire Combo Beating?
A: Not better, because the Fire Combo Beating is more powerful than the Fire Stone Hit. But you are free to choose. Use the Fire Combo Beating, if you want to have a higher EXP rate.

~ Hmm, I dont know much about fire mages' skills' powers, but isnti t to use Hit one instead of beating one? Hit always does the max damage you can do.
Also you should write " Hit skills should be used instead of Beating/Attack skills, to do the max damage " instead of just an example of fire mage skills. ^^

Nope! Read the reply post of Flood. XD Fire Combo Beating is more powerful than the Fire Stone Hit AND the Fire Stone Beating, besides, Fire Stone Hit is also more powerful than the Fire Stone Beating, since it is a multi-attack spell.

Mert82 wrote:

Q: Can wind user use the buff skill speed up for his/her horse?
A: No, that is not smart. The combo will only messed up, because that speed up horse will mostly strike alone. It just made fail rate higher, so better don't use it.

~ o______O all winds use speed-up for horses and actually it doesnt speed the horse a lot lol :)

Yeah, I knew they would do it. They prefer to take more risk for higher exp. Still it is not wise actually, besides I want to have more details to be sure about that. Who is agree with Mert82 about usage of Speed-Up? Would it not make the training failrate higher? About 1/5 failrate?

If I calculate it:
Just in theory, after succeed the training:
- Fire will have 4k exp
- Water will have 6k exp
- Wind with speed-up will have 5k exp
- Wind without speed-up will have 4k exp

With 2 fires, 1 water and 1 wind with speed-up will have total exp: 4k+4k+6k+5k = 19k exp.
With 2 fires, 1 water and 1 wind without speed-up will have total exp: 4k+4k+6k+4k = 18k exp.

In 5 training without fail, thanks to do not use of speed-up: 18k x 5 = 90k
In 5 training with 1 fail, thanks to use of speed-up: 19k x 4 = 76k

If it happens, then it is fault of Wind user that a team lost 14k exp.

For 10 trainings: 180k exp - 171k exp = 9k exp lost, if 1 fail in 10 training, thanks to use of speed-up.

For 15 trainings: 270k exp - 266k exp = 4k exp lost, if 1 fail in 15 training, thanks to use of speed-up.

So, even with 1/10 and 1/15 failrates, it is still a risk of exp losing.
That is why that wind users can better not use of speed-up as my conclusion. Besides it is so small amount of exp, so not use of speed-up is not really a problem for wind users. After all it is a buff skill, which can speed the horse's speed up.

-----------------------------------------------

Whatever, after the long conversation with LegendZ I will add the speed-up according them. It is no problem to use it. If wind users want to use it, then go ahead.

Last edited Fri, 30 Jan 2009, 7:50pm by Hugomka

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Tue, 03 Feb 2009, 3:23pm #27
steelangel40
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Mert82 wrote:

mohee311 wrote:

But using Slowdown,Poison,Hot Fire,Hags gives us fires the most EXP.
So it should still be an option for ppl to choose. Though i have noticed the water,wind n earth element don't get as much exp as when fire didnt use the poison debuff..o wells^_^ they still get more exp! :P

Very Nice guide BTW^o^

Oh..

Yes that's true, but poison part doesnt work with other debuffer elements excecpt water. Let me tell why: Because poison spell must miss, otherwise the monster dies before fires attack it. and only waters can block the poison spell, with their Shrink's.

Edit: Sorry for Double-posting! <:/
And also the fires without water elements in team should use fiery on pet thing.

ive found when im training that once u slow an enemy poison will always miss id advise 1st slow 2nd poison 3rd hot fire and 4th hag or strongest atk

Last edited Tue, 03 Feb 2009, 3:49pm by steelangel40


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Tue, 03 Feb 2009, 4:37pm #28
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Great Guide!


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Tue, 03 Feb 2009, 5:09pm #29
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WOW !! hugo u did a reali nice job !! RESPECT~ salute .. =)

keep it up ..


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Thu, 05 Feb 2009, 11:46am #30
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When I used to burst I found that using Speed up on yourself gave almost the same amount of EXP and didn't affect the combo. ^^

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