Thu, 27 Sep 2018, 5:10pm What i hate about this game »
ponyikaj
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Registered: Jan, 2018
Last visit: Mon, 04 Jan 2021
Posts: 10

I see your point about accomplishment things through hard work, it's just that i don't feel like "I" was the one who accomplished that by AFK-ing 24/7. I miss the actual gameplay, the decision making, the feel of overall progress. Besides, MMO levelling nowadays is at the pace it is because:
1, people have limited time to play because work, family, etc. the overall everyday stuff you need to do (and I'm not counting kids and teenagers here because they're not the ones who bring the most amount of profit for f2p titles that depend on the players.)
2, Most MMOs actually start when you reach the endgame. The levelling process will always the a part of a tutorial where you get to know the mechanics of the game so that when you reach the endgame you won't be surprised by every single thing you see because it might just be a different version of a mechanic you're at least somewhat familiar with. For example, I consider finishing the story in Path of Exile = finishing the tutorial. The story carries you to around level 70 and then introduces you to the Atlas which is where the endgame and the game overall actually begins. There are a lot of other things outside of the Atlas you were not yet ready to do yet, and might still not be, but as you progress through your Atlas, you learn more and more, which enemies to watch out for, which modifiers are deadly to your build on the maps, etc.
A game should never stop teaching you about itself 100%, because then if there's nothing new and you've seen everything a big factor of discovering the unknown is lost, there should always be new tricks or tactics to discover as the game is being updated, though that would require a developer team which actually cares about their players, sadly there's less and less of those people nowadays.

About the money system, the first step would be to ban all the hackers. It's true that the players are in control of the economy, but if there is no goldsink the players can put their money into, then there is no way to stop inflation and new players will have harder times to actually participate in the economy even without all the hackers. If you can't simply get players to "throw away their gold" then there's no way to stop inflation, it might not be this simple, but this is the core of it IMO. It's true that new players will always have a hard time to participate in an MMO's economy if they didn't play from day 1, but they can still work their way there in matter of time that doesn't require from them to farm 24/7. But this is a rather bad point because I'm going back to the fact that this is an AFK game, where small gameplay sessions don't make a difference.

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