Sat, 08 Sep 2018, 9:46am What i hate about this game »
ponyikaj
Scout
Top_nep
Registered: Jan, 2018
Last visit: Mon, 04 Jan 2021
Posts: 10

I agree that every MMO is a grind, but, "Grind is a state of mind, not a state of gameplay." And while WLO is no different, the point in time you realize how much you'll need to grind is around lvl 5 (or 10) and it's way too early. The game is simplified to the point where if you get a new offensive skill you don't have any reason to still use the one you used before except if your weapon is not compatible with the new skill. Status effets can only be applied through utility spells and not through attacks (except DS i guess, i never had any of those so i wouldn't know for sure) means there's really no upside for using the offensive skills which do less damage. As for bursting, correct me if I'm wrong but the last time i checked the E-remote which is pretty much mandatory for bursting is locked behind a paywall. Also, bursting might give a reasonable amount of EXP but it's based on the debuffs you applied and the overall damage that kills the monster which determines the final value of EXP meaning if you don't get any help from higher level players it will take you way too long even to get to lvl 50.

I could rant about this a lot more but I have stuff to do so here's what i think could save WLO as a game for a few years still: Make a team of players and give them a server that you can access from the official client. Let them develop the server and make improvements based on their own experience as gamers, and people who are part of the community and listen to what people would like to see in the game. Make the cash shop so that it's present and the team they hired could get a portion of the profits for their efforts. I think this could be possible, given how many people tried to make a private server before, but were shot down. Perfecting a game that's as old as this is impossible, but improving it the way the community would like could even bring in new players.

Ultimately this is all just my opinion, but I think there's ration in it, so even if you disagree with my thought process, I think there's no reason to not admit that this game has a lot of poor design choices.

The qoute from the begginning was from Adam MIllard's video on youtube titled "How Great Games Beat The Grind" I highly reacommend it, as well as the whole channel for some insight of video game design choices and such.

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